KorpeN 0 Posted June 29, 2010 I want to replace the flag icon on the score board in a mission. So the script is this: // Caller: // mission.sqs // Parameters: // none // Running Mode: // Client and Server // Description: // showing score private ["_FREE", "_SPACE", "_STRING", "_TEXT", "_dataWest", "_dataEast" ]; AllowShowScore = false; _SPACE = ""; _FREE = '---------------------------<br/>'; if (SafeZoneW > 1.5) then { _SPACE = " "; }; if (SafeZoneW > 2) then { _SPACE = " "; }; _STRING = ""; _STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_TIME" + " %1 Min</t><br/>", floor( (Cfg_MissionTime - time + 55) / 60 )]; _STRING = _STRING + _FREE; _STRING = _STRING + "<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_SIDE" + _SPACE + " </t><img image='\ca\data\flag_usa_co.paa'></t><t> </t><img image='\ca\data\flag_rus_co.paa'></t><t> </t><br/>"; Space = ""; if (WestScoreTotal <= 9) then {Space = Space+" ";}; if (WestScoreTotal <= 99) then {Space = Space+" ";}; if (WestScoreTotal <= 999) then {Space = Space+" ";}; if (WestScoreTotal <= 9999) then {Space = Space+" ";}; _STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_TOTAL" + _SPACE + " %1 %2 %3</t><br/>", WestScoreTotal , Space, EastScoreTotal]; if (Cfg_DeadScoring) then { Space = ""; if (WestDeadCounter <= 9) then {Space = Space+" ";}; if (WestDeadCounter <= 99) then {Space = Space+" ";}; if (WestDeadCounter <= 999) then {Space = Space+" ";}; if (WestDeadCounter <= 9999) then {Space = Space+" ";}; _STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_KILLED" + _SPACE + " %1 %2 %3</t><br/>", WestDeadCounter , Space, EastDeadCounter]; }; // show alive players and available respawns if (Cfg_ConstraintPlayer) then { _STRING = _STRING + _FREE; Space = ""; if (PlayersAliveWest <= 9) then {Space = Space+" ";}; if (PlayersAliveWest <= 99) then {Space = Space+" ";}; if (PlayersAliveWest <= 999) then {Space = Space+" ";}; if (PlayersAliveWest <= 9999) then {Space = Space+" ";}; _STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_ALIVE" + _SPACE + " %1 %2 %3</t><br/>", PlayersAliveWest , Space, PlayersAliveEast]; Space = ""; if ((AvailableRespawnsWest max 0) <= 9) then {Space = Space+" ";}; if ((AvailableRespawnsWest max 0) <= 99) then {Space = Space+" ";}; if ((AvailableRespawnsWest max 0) <= 999) then {Space = Space+" ";}; if ((AvailableRespawnsWest max 0) <= 9999) then {Space = Space+" ";}; _STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_AVAIL" + _SPACE + " %1 %2 %3</t><br/>", AvailableRespawnsWest max 0 , Space, AvailableRespawnsEast max 0]; }; if (Cfg_SubMission_Time < Cfg_MissionTime) then { _STRING = _STRING + _FREE; if (Cfg_SubMission_Mode == 2) then { if (SubMissionTimeEnd > Cfg_MissionTime) then { _STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_LOCATION_RTIME" + _SPACE + " %1/t><br/>", "-:-" ]; } else { _dataWest = floor ((time + Cfg_SubMission_Time - SubMissionTimeEnd) mod 60); if (_dataWest > 9) then { _dataWest = str(_dataWest); } else { _dataWest = "0" + str(_dataWest); }; _STRING = _STRING + format["<t font='Zeppelin32'>" + localize "STR_MP_SHOW_SCORE_LOCATION_RTIME" + _SPACE + " %1/t><br/>", str(floor ((time + Cfg_SubMission_Time - SubMissionTimeEnd)/60)) + ":" + _dataWest ]; }; } else { Space = ""; _dataWest = floor (ShowWestTime mod 60); if (_dataWest > 9) then { _dataWest = str(_dataWest); } else { and specificaly this line : </t><img image='\ca\data\flag_rus_co.paa'></t><t> </t><br/>"; Regards Share this post Link to post Share on other sites
T.S.C.Plage 0 Posted July 1, 2010 Try: \ca_e\ca\ca_e\data\flag_tka_co.paa (not tested!) Share this post Link to post Share on other sites