<COPPERHEAD) => 0 Posted April 19, 2002 I want the game to detect when I lay satchel charges. Â The only way I know of to do that is to count how many satchel charges I have and when I have one less, the trigger is activated. Â But I can only find a "ammo" command, which counts how many bullets, etc. are left. Â Satchel charges can't be counted that way. *edit* Oops, that word in the title should be "count". I'm sure you guessed that, but I'm a perfectionist. Share this post Link to post Share on other sites
LordZach 0 Posted April 19, 2002 according to the Unofficial Operation Flashpoint Command Reference Manual the ammo command works with pipebombs. other than that i dunno Share this post Link to post Share on other sites
WKK Gimbal 0 Posted April 20, 2002 yes, it does work. It doesn't matter what mag number it is, only how much you have left in current mag. Share this post Link to post Share on other sites
<COPPERHEAD) => 0 Posted April 20, 2002 I tried me ammo "hk" < 5 and that worked - the trigger was activated when I had less than 5 bullets in my magazine. Â But I tried me ammo "pipebomb" < 3 and it activated immediately. Â I also tried < 2 and < 1 and < 0, and the same thing happened. I'm guessing that the problem is that a satchel charge doesn't have magazines, it's a weapon by itself. Â Also, the satchel charges aren't normal weapons (can't switch to it with the spacebar). Â Those are the only things I can think of that would explain why it doesn't work. Share this post Link to post Share on other sites