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SyNcRoNiCzZ

My Small Import Weapon Tutorial

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Edited by SyNcRoNiCzZ

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Ooooohhh! Very Cool :yay:

Thanks so much.

I am not liable for damage

What?! But they are weapons arent they?! :p ;)

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Gnat;1652572']

What?! But they are weapons arent they?! :p ;)

Lol, :p :D

no that applies to its own to try, (Use at your´s own Risk). ;)

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good :)

---------- Post added at 12:43 PM ---------- Previous post was at 12:33 PM ----------

cri u know how import sound for rifle???

db,quality,ecc...

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cri u know how import sound for rifle???

db,quality,ecc...

An excerpt from my G3 Config:

modes[] = {"Single","Burst","Fullauto"};
	class Single  : Mode_SemiAuto
	{
		sound[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000};
		recoil = "recoil_single_primary_4outof10";
		recoilProne = "recoil_single_primary_prone_4outof10";
		dispersion = 0.001;
		minRange = 2;
		minRangeProbab = 0.3;
		midRange = 250;
		midRangeProbab = 0.7;
		maxRange = 450;
		maxRangeProbab = 0.05;
		reloadTime = 0.075;
	};
	class Burst : Mode_Burst
	{
		begin1[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000};
		begin2[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000};
		soundBegin[] = {"begin1", 0.5, "begin2", 0.5};
		soundBurst = 0;
		recoil = "recoil_auto_primary_4outof10";
		recoilProne = "recoil_auto_primary_prone_4outof10";
		minRange = 0;
		minRangeProbab = 0.3;
		midRange = 90;
		midRangeProbab = 0.7;
		maxRange = 200;
		maxRangeProbab = 0.05;
		dispersion = 0.001;
		reloadTime = 0.075;
	};
	class FullAuto  : Mode_FullAuto
	{
		sound[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000};
		recoil = "recoil_auto_primary_4outof10";
		recoilProne = "recoil_auto_primary_prone_4outof10";
		dispersion = 0.00175;
		minRange = 0;
		minRangeProbab = 0.1;
		midRange = 30;
		midRangeProbab = 0.7;
		maxRange = 150;
		maxRangeProbab = 0.05;
		reloadTime = 0.09;
	};

You must entry thats under the "Weapon_Line" Read this on the Tutorial under "2.2 The Config Editing"

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