SyNcRoNiCzZ 0 Posted June 17, 2010 (edited) Deleted Edited November 21, 2012 by SyNcRoNiCzZ Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 17, 2010 Ooooohhh! Very Cool Thanks so much. I am not liable for damage What?! But they are weapons arent they?! :p ;) Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted June 17, 2010 Gnat;1652572']What?! But they are weapons arent they?! :p ;) Lol, :p :D no that applies to its own to try, (Use at your´s own Risk). ;) Share this post Link to post Share on other sites
Thommy88 10 Posted June 17, 2010 good :) ---------- Post added at 12:43 PM ---------- Previous post was at 12:33 PM ---------- cri u know how import sound for rifle??? db,quality,ecc... Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted June 17, 2010 cri u know how import sound for rifle??? db,quality,ecc... An excerpt from my G3 Config: modes[] = {"Single","Burst","Fullauto"}; class Single : Mode_SemiAuto { sound[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000}; recoil = "recoil_single_primary_4outof10"; recoilProne = "recoil_single_primary_prone_4outof10"; dispersion = 0.001; minRange = 2; minRangeProbab = 0.3; midRange = 250; midRangeProbab = 0.7; maxRange = 450; maxRangeProbab = 0.05; reloadTime = 0.075; }; class Burst : Mode_Burst { begin1[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000}; begin2[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000}; soundBegin[] = {"begin1", 0.5, "begin2", 0.5}; soundBurst = 0; recoil = "recoil_auto_primary_4outof10"; recoilProne = "recoil_auto_primary_prone_4outof10"; minRange = 0; minRangeProbab = 0.3; midRange = 90; midRangeProbab = 0.7; maxRange = 200; maxRangeProbab = 0.05; dispersion = 0.001; reloadTime = 0.075; }; class FullAuto : Mode_FullAuto { sound[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000}; recoil = "recoil_auto_primary_4outof10"; recoilProne = "recoil_auto_primary_prone_4outof10"; dispersion = 0.00175; minRange = 0; minRangeProbab = 0.1; midRange = 30; midRangeProbab = 0.7; maxRange = 150; maxRangeProbab = 0.05; reloadTime = 0.09; }; You must entry thats under the "Weapon_Line" Read this on the Tutorial under "2.2 The Config Editing" Share this post Link to post Share on other sites
Guest Posted June 17, 2010 These kind of tutorials are great. Helpfull for all kinds of addon makers (advanced or novice!!). Thanks for informing us about it :cool: Release frontpaged on the Armaholic homepage. Import Weapon Tutorial Share this post Link to post Share on other sites