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tilyard2

How to add Server messages? MP editing

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Hello, I just downloaded EVOLUTION BLUE...

It's a addon for multiplayer, there are a number of them up already but Mine is 24/7 - night time...

Aka..Stays Night.

I had sombody join and asked how does he see...

*it being dark you need to Press "N" be he didn't know this..

So has a server message, when sombody joins...I want to have the message "Press N for Night-vision to be able to see.

Idk how to do this tho?

On a quick note for future questions -

I run the Server through Arma - new server.

the add-on files are the only things i have

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This is not the section you want to post in for server issues, try to keep your questions relevent to the forum, as well as do a search first before you start new posts asking a question that prob already has been asked somewhere.

to answer your question though:

go to your server admin panel and go to server cfg, you will have to edit it, when you do I ll give you what mine looks like:

// DefconServers.com ARMA Configuration File

// Prepared by Scott Tope - www.defconservers.com 2008

// GLOBAL SETTINGS

hostname="3rd Panzer Grenadier Division"; // The name of the server that shall be displayed in the public server list

password=""; // Password for joining, eg connecting to the server

passwordAdmin=""; // Password to become server admin. When Youre in Arma MP and connected to the server, type '#login xyz'

reportingIP="armedass.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers

logFile="logfile.txt"; // Tells arma-server where the logfile should go and what it should be called

// WELCOME MESSAGE ("message of the day")

// It can be several lines, separated by comma

// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[]={

"", "", "",

"Welcome to the 3rd Panzer Grenadier Division ARMA Server",

"Hosted by www.DefconServers.com",

"",

"",

"",

"",

""

};

motdInterval=5; // Time interval (in seconds) between each message

// JOINING RULES

checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server

"HWTL\dta\data3d.pbo",

"dta\data3d.pbo"

};

maxPlayers=10; // *Do Not Change* Civilians and watchers, beholder, bystanders and so on also count as player.

Kickduplicate=1; // Each ArmA version has its onw ID. If kickduplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.

verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on

equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server.

// VOTING

voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen.

voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

// INGAME SETTINGS

disableVoN=1; // If set to 1, Voice over Net will not be available

vonCodecQuality=0; // Quality from 1 to 10

persistent=1; // If 1, missions still run on even after the last player disconnected.

BattlEye=0;

3rdPersonView=0; // Probably does not work here, should be set in the .armaprofile file of the server

difficulty="regular"; // Probably does not work here, should be set in the .armaprofile file of the server

// SCRIPTING ISSUES

onUserConnected=""; // self-explaining

onUserDisconnected="";

doubleIdDetected="";

regularCheck="";

onDifferentData="";

onUnsignedData="server globalChat format['Player %1 is using unsigned data.', (_this select 0)];"; // unsigned data detected

onHackedData=""; // tampering of the signature detected, see also verifySignatures above

// MISSIONS CYCLE (see below)

class Missions {

};

what i made Bold is what you want to add, or add what you need in the quotes. But.

it will only show up one time when a player connects to your server, if they miss that. another way to do it is to send them server commands while you are ingame, or just send them a chat message.

Again post in the correct forum, for future references.

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