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ADuke

Don't die when shot in the legs?

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Hello,

I have a problem with the HitPoints on my units...

When they get shot in the leg ONCE they die.

The units have no body armor anywhere (Taliban units), but I still don't want them to keel over and die just from a hit to the leg.

Here are my current hitpoint and armor values..

		
armor = 2;
armorStructural = 2;

	class HitPoints : HitPoints {

		class HitHead : HitHead {
			armor = 0.6;
			passThrough = "true";
		};

		class HitBody : HitBody {
			armor = 2;
			passThrough = 0.6;
		};

		class HitHands : HitHands {
			armor = 12.0;
			passThrough = 0.9;
		};

		class HitLegs : HitLegs {
			armor = 24.0;
			passThrough = 0.9;
		};
	};

Those HitPoint values look weird, I know, but this is after some extensive edits trying to get the legs and hands to have more armor.

Can anyone tell me wht to change so they don't die from a hit to the leg? maybe just after two hits to the leg?

Thanks,

-AD

P.S. What selections should be on the model so I can make sure all of those are present in my model, the models are a port to ArmA2 from ArmA1.

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