ADuke 1 Posted June 12, 2010 Hello, I have a problem with the HitPoints on my units... When they get shot in the leg ONCE they die. The units have no body armor anywhere (Taliban units), but I still don't want them to keel over and die just from a hit to the leg. Here are my current hitpoint and armor values.. armor = 2; armorStructural = 2; class HitPoints : HitPoints { class HitHead : HitHead { armor = 0.6; passThrough = "true"; }; class HitBody : HitBody { armor = 2; passThrough = 0.6; }; class HitHands : HitHands { armor = 12.0; passThrough = 0.9; }; class HitLegs : HitLegs { armor = 24.0; passThrough = 0.9; }; }; Those HitPoint values look weird, I know, but this is after some extensive edits trying to get the legs and hands to have more armor. Can anyone tell me wht to change so they don't die from a hit to the leg? maybe just after two hits to the leg? Thanks, -AD P.S. What selections should be on the model so I can make sure all of those are present in my model, the models are a port to ArmA2 from ArmA1. Share this post Link to post Share on other sites