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Rhodesy77

Units causing crash.

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G'day, been working on my dutch KCT units and have it a dead end..

in short im using binks unreleased DEA fast guys as my base, ive edited the models and renamed all the texture paths (well most) and renamed (made a new) pbo

anyway when i load it up in game and place a unit in the editor i get no errors whatsoever, however when i try to preview it in the editor the game just crashes, ive looked into a few things but im pretty much clueless why (knowing me i probaly missed something simple...)

anyway here is my arma2.RTP


=====================================================================
== C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe
== "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash -maxmem=2047 -cpucount=8 -mod=@DutchMod 
=====================================================================
Exe timestamp: 2010/03/23 09:31:06
Current time:  2010/06/07 13:01:54

Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Exe version: 1.05.62017
Warning Message: Cannot load texture bink_dea_fast\data\tl_nohq.paa.
Warning Message: Cannot load texture bink_dea_fast\data\tl_smdi.paa.
Warning Message: Cannot load texture bink_dea_fast\data\env_land_co.paa.
Warning: Unsupported UVSet 2
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 479, 538, 567
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 479, 475, 538
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2144, 2147, 2148
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2140, 2147, 2139
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2220, 2223, 2224
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2216, 2223, 2215
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2296, 2299, 2300
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2292, 2299, 2291
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2372, 2375, 2376
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2368, 2375, 2367
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2448, 2451, 2452
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 2444, 2451, 2443
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6928, 6924, 6919
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6928, 6919, 6921
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6927, 6928, 6921
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6927, 6921, 6922
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6923, 6927, 6922
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6920, 6925, 6926
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6924, 6925, 6920
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6924, 6920, 6919
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6914, 6910, 6912
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6914, 6912, 6911
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6915, 6914, 6911
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6915, 6911, 6916
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6917, 6915, 6916
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6913, 6909, 6918
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6910, 6909, 6913
Warning: rho_dutch_kct\kct_tl.p3d:1 Error while trying to generate ST for points: 6910, 6913, 6912
rho_dutch_kct\kct_tl.p3d:2: Bad proxy object definition proxy:\ca\weapons\beretta.001
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 608, 656, 639
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 608, 604, 656
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 1402, 1404, 1407
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 1401, 1405, 1399
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 1364, 1373, 1366
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 1974, 1981, 1973
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 1978, 1981, 1982
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 2013, 2020, 2012
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 2017, 2020, 2021
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 2052, 2059, 2051
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 2056, 2059, 2060
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 2107, 2114, 2106
Warning: rho_dutch_kct\kct_tl.p3d:2 Error while trying to generate ST for points: 2111, 2114, 2115
rho_dutch_kct\kct_tl.p3d:2: Bad proxy object definition proxy:\ca\weapons\beretta.001
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 76, 63, 61
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 119, 63, 76
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 583, 582, 581
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 585, 584, 580
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 582, 580, 584
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 582, 584, 581
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 589, 588, 587
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 591, 586, 590
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 586, 587, 588
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 586, 588, 590
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 587, 582, 583
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 587, 583, 589
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 580, 586, 591
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 580, 591, 585
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 585, 591, 590
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 585, 590, 584
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 589, 583, 581
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 589, 581, 588
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 584, 590, 588
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 584, 588, 581
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 582, 587, 580
Warning: rho_dutch_kct\kct_tl.p3d:3 Error while trying to generate ST for points: 586, 580, 587
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 491, 550, 579
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 491, 487, 550
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2289, 2292, 2293
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2285, 2292, 2284
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2365, 2368, 2369
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2361, 2368, 2360
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2437, 2440, 2441
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2433, 2440, 2432
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2509, 2512, 2513
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2505, 2512, 2504
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2585, 2588, 2589
Warning: rho_dutch_kct\kct_tl.p3d:VIEW_PILOT Error while trying to generate ST for points: 2581, 2588, 2580
Warning: special LOD contains 2nd UV set.
Warnings in rho_dutch_kct\kct_tl.p3d:10000
Array mat/ not multiply of 3
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 00537F8D
graphics:  D3D9, Device: NVIDIA GeForce GTX 285, Driver:nvd3dum.dll 8.17.11.9713
resolution:  2400x1350x32
Addons:
 CAAir2_C130J in ca\air2\c130j\, CAAir2_UH1Y in ca\air2\uh1y\
 CA_Animals2_Cow in ca\animals2\cow\, CABuildings2 in ca\buildings2\
 CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
 Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
 Chernarus in ca\chernarus\, CA_Dubbing in ca\dubbing\
 CA_Modules_DynO in ca\modules\dyno\, CASounds_Missions in ca\soundmissions\
 CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
 CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
 CAStructuresHouse_Church_02 in ca\structures\house\church_02\
 CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
 CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CA_AIR2_Su25 in ca\air2\su25\
 CABuildingParts in ca\buildings2\buildingparts\
 CA_Missions_SecOps in ca\missions\som\
 CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_ZoRA in ca\modules\zora\
 pond_test in ca\structures\pond\
 CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
 CAStructuresHouse_Church_03 in ca\structures\house\church_03\
 CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
 CAWater2_LHD in ca\water2\lhd\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\
 CAWheeled2_Ikarus in ca\wheeled2\ikarus\, RHO_Dutch_KCT in rho_dutch_kct\
 CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
 Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
 CA_Missions_BattlefieldClearance in ca\modules\bc\
 CA_Missions_GarbageCollector in ca\modules\garbage_collector\
 CA_Modules_Marta in ca\modules\marta\
 CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
 CAStructures_Rail in ca\structures\rail\
 CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
 CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\
 CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
 CAWheeled_Pickup in ca\wheeled\datsun_armed\
 CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
 CAWheeled2_MTVR in ca\wheeled2\mtvr\
 CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
 CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
 Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\
 CASounds in ca\sounds\, CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
 CAStructures_Mil in ca\structures\mil\
 CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
 CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
 Ind_SawMill in ca\structures\ind_sawmill\
 CAStructuresLand_Ind_Stack_Big in ca\structures\ind\
 CATracked2_T90 in ca\tracked2\t90\, CAWeapons_SPG9 in ca\weapons\spg9\
 CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
 CAWeapons_ZU23 in ca\weapons\zu23\
 CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
 CAWeapons_bizon in ca\weapons\bizon\
 CAWeapons_Warfare_weapons in ca\weapons\static\
 CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_BTR90 in ca\wheeled2\btr90\
 CA_Animals2_Rabbit in ca\animals2\rabbit\
 CA_Animals2_Anim_Config in ca\animals2\animconfig\
 Rail_House_01 in ca\buildings2\rail_house_01\
 CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
 Ind_Workshop01 in ca\buildings2\ind_workshop01\, CACharacters2 in ca\characters2\
 CA_Modules_Coin in ca\modules\coin\, CARoads2Bridge in ca\roads2\bridge\
 CASigns2 in ca\signs2\, CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
 CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
 CAStructures_Castle in ca\structures\castle\
 CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\
 CATracked2_T34 in ca\tracked2\t34\, CAWater2_Fregata in ca\water2\fregata\
 CAWheeled in ca\wheeled\, Arma2_Ka52 in ca\air2\ka52\
 CAAir2_ChukarTarget in ca\air2\chukar\
 CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
 Barn_Metal in ca\buildings2\barn_metal\
 CA_Missions_Armory2 in ca\missions\armory\, CA_Missions in ca\missions\
 missions_ew in ca\missions_ew\
 CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
 CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
 CAStructuresInd_Quarry in ca\structures\ind_quarry\
 CAweapons_m107 in ca\weapons\m107\, CAWeapons_M1014 in ca\weapons\m1014\
 CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\
 CAWheeled3_TT650 in ca\wheeled3\tt650\, CAAir in ca\air\, HALO_Test in ca\air2\halo\
 CA_Anims in ca\anims\, Ind_Tank in ca\buildings2\ind_tank\
 Farm_Cowshed in ca\buildings2\farm_cowshed\
 Shed_wooden in ca\buildings2\shed_wooden\
 ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
 Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
 CA_Heads in ca\characters\heads\, CALanguage_missions in ca\languagemissions\
 BI_SRRS in ca\modules\srrs\, CA_Modules_UAV in ca\modules\uav\
 CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
 CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
 CAStructures in ca\structures\, CATracked2_BMP3 in ca\tracked2\bmp3\
 Warfare2 in ca\warfare2\, CAWater2_seafox in ca\water2\seafox\
 CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CAWheeled2_MMT in ca\wheeled2\mmt\
 CAAnimals in ca\animals\, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\
 Misc_WaterStation in ca\buildings2\misc_waterstation\
 CATEC in ca\buildings2\buildingparts\signs\tec\
 A_GeneralStore_01 in ca\buildings2\a_generalstore_01\, CA_Editor in ca\editor\
 CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
 CA_Modules_Silvie in ca\modules\silvie\, CARocks2 in ca\rocks2\
 CAStructuresShed_Small in ca\structures\shed\shed_small\
 CAStructuresHouse_HouseBT in ca\structures\house\housebt\, CAUI in ca\ui\
 Utes in ca\utes\, CAWeapons in ca\weapons\, CAWeapons2 in ca\weapons2\
 CAAir2 in ca\air2\, CAAir3_Su34 in ca\air3\su34\
 CA_Anims_Wmn in ca\anims\characters\config\wmn\
 A_Crane_02 in ca\buildings2\a_crane_02\
 CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\
 CACharacters in ca\characters\
 CAStructuresHouse_HouseV in ca\structures\house\housev\, CAFonts in ca\uifonts\
 CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled3_M1030 in ca\wheeled3\m1030\
 CAAir2_MV22 in ca\air2\mv22\, CAAir3 in ca\air3\
 CA_Animals2_Chicken in ca\animals2\birds\chicken\, CA_Animals2 in ca\animals2\
 CA_Anims_Sdr in ca\anims\characters\config\sdr\
 Misc_PowerStation in ca\buildings2\misc_powerstation\
 CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
 IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
 Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
 Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CAMisc in ca\misc\
 CA_Modules_clouds in ca\modules\clouds\, CA_Modules_Alice in ca\modules\alice\
 CA_Modules_Animals in ca\modules\animals\
 CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir2_F35B in ca\air2\f35b\
 CAAir2_Pchela1T in ca\air2\pchela1t\, CA_Animals2_Sheep in ca\animals2\sheep\
 CA_Animals2_Dogs in ca\animals2\dogs\, Ind_Garage01 in ca\buildings2\ind_garage01\
 CAData in ca\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\
 CALanguage in ca\language\, CA_Modules_ARTY in ca\modules\arty\
 CARoads2 in ca\roads2\, A_TVTower in ca\structures\a_tvtower\
 CAStructuresHouse in ca\structures\house\, CAWater in ca\water\
 CAWater2_Destroyer in ca\water2\destroyer\, CAWater2 in ca\water2\
 CAWeapons2_SMAW in ca\weapons2\smaw\
 CA_Animals2_WildBoar in ca\animals2\wildboar\
 CA_Anims_Char in ca\anims\characters\config\
 Shed_small in ca\buildings2\shed_small\
 CABuildings2_A_Pub in ca\buildings2\a_pub\, WarfareBuildings in ca\misc3\wf\
 CA_Modules_Functions in ca\modules\functions\
 CAStructuresBarn_W in ca\structures\barn_w\
 CAStructures_Wall in ca\structures\wall\
 CAStructures_Railway in ca\structures\rail\railway\, CATracked in ca\tracked\
 CAWeapons_Saiga12K in ca\weapons\saiga12k\
 CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
 CAA10 in ca\a10\, CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\
 A_statue in ca\buildings2\a_statue\
 Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\
 CAData_ParticleEffects in ca\data\particleeffects\, CAMisc2 in ca\misc2\
 CA_HighCommand in ca\modules\hc\, CA_Modules in ca\modules\
 CA_Missions_AmbientCombat in ca\modules\ambient_combat\
 CAStructures_Nav_pier in ca\structures\nav_pier\
 CAStructures_Ruins in ca\structures\ruins\
 CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CATracked2 in ca\tracked2\
 CAweapons_ksvk in ca\weapons\ksvk\, CAWeapons2_RPG18 in ca\weapons2\rpg18\
 CAWheeled2 in ca\wheeled2\
 CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
 CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\, CA_AH64D in ca\ah64\
 Church_01 in ca\buildings2\church_01\, HouseRuins in ca\buildings2\houseruins\
 Ind_Shed_01 in ca\buildings2\ind_shed_01\
 Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
 CAMisc3 in ca\misc3\, CA_HC_Sounds in ca\missions\data\sounds\, CAMusic in ca\music\
 CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
 CAStructures_Nav in ca\structures\nav\
 CAWater2_fishing_boat in ca\water2\fishing_boat\
 CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
 CAWeapons_Kord in ca\weapons\kord\, CAWeapons_Colt1911 in ca\weapons\colt1911\
 CAWheeled3 in ca\wheeled3\, CA_CruiseMissile in ca\air2\cruisemissile\
 CA_Animals2_Goat in ca\animals2\goat\, CABuildings in ca\buildings\
 Ind_Shed_02 in ca\buildings2\ind_shed_02\
 CA_Modules_StratLayer in ca\modules\strat_layer\
 CAStructures_A_CraneCon in ca\structures\a_cranecon\
 CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
 CATracked2_AAV in ca\tracked2\aav\, CAWater2_smallboat_1 in ca\water2\small_boat\
 CAWeapons_DMR in ca\weapons\dmr\, CAWeapons_AK in ca\weapons\ak\
Mods: CA;@DutchMod
Distribution: 1465
Version 1.05.62017
Fault address:  00537F8D 01:00136F8D C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe
file:     
world:    utes
Prev. code bytes: 8B 75 1C 8B 96 9C 00 00 00 8B 46 24 03 D7 03 C7
Fault code bytes: 83 3A 00 7F 15 8B 75 08 D9 00 D9 1E D9 40 04 D9

Registers:
EAX:26BF465C EBX:0000001B
ECX:2659D900 EDX:00000144
ESI:26C04018 EDI:00000144
CS:EIP:0023:00537F8D
SS:ESP:002B:016DE3EC  EBP:016DE400
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010206
=======================================================
note: Minidump has been generated into the file C:\Users\User\AppData\Local\ArmA 2\arma2.mdmp

also here is my config (bound to be errors)

#define private		0
#define protected		1
#define public		2

#define true	1
#define false	0

class CfgPatches {
class RHO_Dutch_KCT {
	units[] = {"kct_tl","kct_translator","kct_med","kct_operator","kct_atl","kct_gl","kct_saw","kct_dmr","kct_rto","kct_at"};
	weapons[] = {"CAWeapons","CACharacters"};
	requiredVersion = 1.0;
};
};


class CfgVehicleClasses {
class Dutch_KCT {
	displayName = "Dutch KCT";
};
};


class CfgFactionClasses {
class Dutch_Army {
	displayName = "Dutch Army";
	priority = 100;
	side = 1;
};
};

class CfgVehicles {
class USMC_Soldier_Base;
class USMC_Soldier_Medic;
class USMC_Soldier_AR;
class USMC_Soldier_MG;
class FR_TL;
class FR_R;
class FR_Corpsman;
class FR_AR;
class FR_GL;
class FR_Marksman;

class kct_tl : FR_TL {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "Team Leader";
	model = "\RHO_Dutch_KCT\kct_tl";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"M4A1_HWS_GL_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnweapons[] = {"M4A1_HWS_GL_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\tl.rvmat"};
	};
};

class kct_translator : FR_R {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "Specialist";
	model = "\RHO_Dutch_KCT\kct_translator";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"M4A1_Aim_Camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnweapons[] = {"M4A1_Aim_Camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\trans.rvmat"};
	};
};

class kct_med : FR_Corpsman {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "Medic";
	model = "\RHO_Dutch_KCT\kct_med";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"M4A1_Aim_Camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnweapons[] = {"M4A1_Aim_Camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\med.rvmat"};
	};
};

class kct_operator : FR_R {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "Operator";
	model = "\RHO_Dutch_KCT\kct_operator";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"M4A1_Aim_Camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnweapons[] = {"M4A1_Aim_Camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\op.rvmat"};
	};
};

class kct_atl : FR_R {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "Asst. Team Leader";
	model = "\RHO_Dutch_KCT\kct_atl";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"M4A1_HWS_GL_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnweapons[] = {"M4A1_HWS_GL_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\atl.rvmat"};
	};
};

class kct_gl : FR_GL {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "Grenadier";
	model = "\RHO_Dutch_KCT\kct_gl";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"M4A1_HWS_GL_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
	respawnweapons[] = {"M4A1_HWS_GL_camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\gl.rvmat"};
	};
};

class kct_saw : FR_AR {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "Machinegunner";
	model = "\RHO_Dutch_KCT\kct_saw";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"Mk_48", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {"Mk_48", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\saw.rvmat"};
	};
};

class kct_dmr : FR_Marksman {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "Marksman";
	model = "\RHO_Dutch_KCT\kct_dmr";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"DMR", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {"DMR", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "20Rnd_762x51_DMR", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\dmr.rvmat"};
	};
};

class kct_rto : FR_R {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "Radio Operator";
	model = "\RHO_Dutch_KCT\kct_rto";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"M4A1_Aim_Camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
	respawnweapons[] = {"M4A1_Aim_Camo", "M9", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "SmokeShell", "SmokeShell", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\rto.rvmat"};
	};
};

class kct_at : FR_R {
	vehicleClass = "Dutch_KCT";
	faction = "Dutch_Army";
	displayName = "AT Specialist";
	model = "\RHO_Dutch_KCT\kct_at";
	identityTypes[] = {"Head_USMC"};
	faceType = "Man";
	scope = public;
	nightVision = true;
	nameSound = "officer";
	attendant = true;
	canHideBodies = true;
	canDeactivateMines = "true";
	accuracy = 2;	// accuracy needed to recognize type of this target
	sensitivity = 2;	// sensor sensitivity
	camouflage = 0.6;	// how dificult to spot - bigger - better spotable

	class HitHead {
		armor = 0.7;
		material = -1;
		name = "head_hit";
		passThrough = true;
	};

	class HitBody {
		armor = 1.0;
		material = -1;
		name = "body";
		passThrough = true;
	};

	class HitHands {
		armor = 0.5;
		material = -1;
		name = "hands";
		passThrough = true;
	};

	class HitLegs {
		armor = 0.5;
		material = -1;
		name = "legs";
		passThrough = true;
	};
	weapons[] = {"M4A1_Aim_Camo", "M136", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "M136"};
	respawnweapons[] = {"M4A1_Aim_Camo", "M136", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS", "Binocular", "NVgoggles"};
	respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "M136"};

	class Wounds {
		tex[] = {};
		mat[] = {"ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white_wounds2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "RHO_Dutch_KCT\data\at.rvmat"};
	};
};
};

oh also i have full rights from bink to use his stuff. also please keep in mind configs and all that really isnt my strong point lol.

any help would be great.

Cheers

Rhodesy

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hey rhodsey77,

have you renamed the models mate? if you have it could be that you haven't renamed the models in the model.cfg which would cause A2 to crash with no visible errors in the editor (i know, i've done it too many times lol). If the models aren't in the model.cfg it can't work out the skeleton of the units etc.

As an example one of my model.cfg has this bit in it:

class Brit_SL: ArmaMan {};

class Brit_R: ArmaMan {};

class Brit_MK: ArmaMan {};

class Brit_G: ArmaMan {};

class Brit_E: ArmaMan {};

class Brit_M: ArmaMan {};

class Brit_TL: ArmaMan {};

Each class refers to a model name, yours might have something like:

class BINK_US_Rifleman: ArmaMan {};

or something similar, you need to change it to look more like:

class KCT_TL: ArmaMan {};

Or something similar.

Bear in mind your model.cfg could look a bit different but thats the jist of it.

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hey rhodsey77,

have you renamed the models mate? if you have it could be that you haven't renamed the models in the model.cfg which would cause A2 to crash with no visible errors in the editor (i know, i've done it too many times lol). If the models aren't in the model.cfg it can't work out the skeleton of the units etc.

As an example one of my model.cfg has this bit in it:

class Brit_SL: ArmaMan {};

class Brit_R: ArmaMan {};

class Brit_MK: ArmaMan {};

class Brit_G: ArmaMan {};

class Brit_E: ArmaMan {};

class Brit_M: ArmaMan {};

class Brit_TL: ArmaMan {};

Each class refers to a model name, yours might have something like:

class BINK_US_Rifleman: ArmaMan {};

or something similar, you need to change it to look more like:

class KCT_TL: ArmaMan {};

Or something similar.

Bear in mind your model.cfg could look a bit different but thats the jist of it.

I think stalker is dead right here mate you need to rename your classes in the model.cfg and u shoud be alright

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I think stalker is dead right here mate you need to rename your classes in the model.cfg and u shoud be alright

Yeah the amount of times I have spent ages working on a model, packing the PBO then only to have it crash when I preview in ARMA2 lol, very much a "Oh how did you forget AGAIN!" moment :)

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sonofa...... yer i think your right stalker.... well, i feel like an idiot lol.

Cheers mate, will test and report back

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yer cheers guys, that was the problem. thanks for the help :)

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