FelixK44 10 Posted June 6, 2010 (edited) NVM, Figured it out... FOR ANYONE ELSE Trying to figure it out here ya go.... simple conifg.cpp Just replace the bolded parts with the name of your .ogg file/pbo :) class CfgPatches { class CfgEnvSounds { units[] = {}; weapons[] = {}; requiredVersion = "1.08"; requiredAddons[] = {}; }; }; class CfgEnvSounds { class Graveyard { name = "Graveyard"; sound[] = { "\YombieAmbient\music\1.ogg", 0.056234, 1 }; soundNight[] = { "\YombieAmbient\music\1.ogg", 0.177828, 1 }; }; class Graveyard2 { name = "Graveyard2"; sound[] = { "\YombieAmbient\music\2.ogg", 0.056234, 1 }; soundNight[] = {"\YombieAmbient\music\2.ogg", 0.177828, 1}; }; class Graveyard3 { name = "Graveyard3"; sound[] = { "\YombieAmbient\music\3.ogg", 0.056234, 1 }; soundNight[] = { "\YombieAmbient\music\3.ogg", 0.177828, 1 }; }; class Graveyard4 { name = "Graveyard4"; sound[] = { "\YombieAmbient\music\4.ogg", 0.056234, 1 }; soundNight[] = { "\YombieAmbient\music\4.ogg", 0.177828, 1 }; }; }; NOTE:Music WONT PLAY if your not directing the sound to your pbo\music directy example: Example\Music\test.ogg So if you turn a folder named Queen into a .pbo it would be Queen\music\BohemianRhapsody.ogg :) Also name = "XXXX"; is the title in editor Edited June 6, 2010 by FelixK44 Share this post Link to post Share on other sites