roadkill95 10 Posted May 9, 2010 (edited) Hello, I wanted to ask because I am a beginner. How can i open a .pbo file and edit them?:confused: I am grateful for any help. EDIT: I want to change the units by scripting Edited May 9, 2010 by roadkill95 Share this post Link to post Share on other sites
Macser_old 0 Posted May 9, 2010 Welcome to the forums. http://forums.bistudio.com/showthread.php?t=35268 That's a good place to start. Although you won't really be editing PBOs.It's the contents of them that are of interest to you. I use Pbox for opening up and packing my PBOs.Scroll down a bit to find it. :) Share this post Link to post Share on other sites
roadkill95 10 Posted May 9, 2010 thanks, i will try it! ---------- Post added at 09:19 PM ---------- Previous post was at 08:50 PM ---------- I think i need some help. can you help me please?:D I wont to change the Weapons from the Russia units. Share this post Link to post Share on other sites
guziczek101 11 Posted May 9, 2010 i was reading a good tutorial on http://ofp.gamepark.cz/_hosted/brsseb/tutorials.htm Share this post Link to post Share on other sites
roadkill95 10 Posted May 10, 2010 Thanks fpr the TUT. I have unpack a .pbo file for editing. i opened the .CPP file an wont to edit it. but i think i have made smethink wrong. can someone tell me whether the code really sit or not?:D #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgModels { class Default{}; class Vehicle: Default{}; class Tank: Vehicle{}; class Is_2: Tank{}; }; class CfgPatches { class IS_2 { units[] = {IS_2}; weapons[] = {D25T,ISMG}; requiredVersion = 1.75; }; }; class CfgAmmo { class Default{}; class Shell: Default{}; class BulletSingle:Default{}; class Bullet7_6: BulletSingle {}; class ISammo: Bullet7_6 {}; class Heat: Shell{}; class Heat73: Heat{}; class Heat105: Heat73{}; class Heat120: Heat105{}; class Heat125: Heat120{}; class 122mmShell1: Heat125 { hit=400; explosive=true; indirectHit=200; indirectHitRange=7; cost=300; }; }; class CfgWeapons { class Default{}; class MGun:Default{}; class MachineGun7_6:MGun{}; class D25T: Default { scopeWeapon=0; scopeMagazine=2; displayName="122mm Cannon D-25T"; displayNameMagazine="122mm cannon"; shortNameMagazine="75mm"; initspeed=650; magazines[]={"D25T_S2"}; reloadTime=10; sound[]={\Is_2\Gun.wav,db20,1}; ffCount=1; irLock=true; airLock=false; laserLock=false; }; class D25T_S2: D25T { ammo="122mmShell1"; count=40; displayName="122mm Cannon D-25T"; displayNameMagazine="122mm cannon"; shortNameMagazine="75mm"; sound[]={\Is_2\Gun.wav,db20,1}; irLock=true; airLock=false; laserLock=false; }; class ISMG: MachineGun7_6 { ammo=ISammo; displayName="Mgun DT"; displayNameMagazine="Mgun DT"; shortNameMagazine="34"; nameSound="mgun"; count=4000; reloadTime=0.1; sound[]={"\Is_2\MG.wav",db0,1}; soundContinuous=0; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class M1Abrams: Tank{}; class IS_2: Tank { armor=1000; armorStructural=8; class HitTurret {armor=1.0;material=51;name=turet;passThrough=1;}; class HitGun {armor=0.8;material=52;name=gun;passThrough=1;}; outGunnerMayFire = false; hascommander = true; simulation=tank; forcehidegunner = false; forceHideDriver = false; soundEngine[]={\Is_2\Engine.wav,db-10,1}; side=0; scope=2; nameSound="Tank"; crew=SoldierECrew; displayName="IS-2 Resistance Captured"; maxSpeed=45; transportSoldier = 1; cost=100000; picture="\Is_2\IconIs2"; model="\Is_2\Is_2"; nightVision=0; weapons[]={D25T,ISMG}; magazines[]={D25T_S2,ISMG}; commanderAction = ManActBMPcommanderout; commanderInAction = ManActBMPcommander; driverAction = ManActBMPGunnerOut; gunnerAction = ManActT55GunnerOut; driverInAction = ManActT55Driver; gunnerInAction = ManActZSUGunner; class TurretBase { gunAxis = "OsaHlavne"; turretAxis = "OsaVeze"; soundServo[]={Vehicles\gun_elevate,db-30,1.0}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; minElev=-5; maxElev=+15; minTurn=-360; maxTurn=+360; body = "OtocVez"; gun = "OtocHlaven"; }; class HatchDriver { selection="poklop_driver"; axis="osa_poklop_driver"; angle=-75; }; class Turret: TurretBase {} }; accuracy=0.20; type=VArmor; threat[]={0.8, 0.6, 0.4}; }; I hoe that someone can help me. Share this post Link to post Share on other sites