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roadkill95

I can edit existing models?

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Hello, I wanted to ask because I am a beginner.

How can i open a .pbo file and edit them?:confused:

I am grateful for any help.

EDIT: I want to change the units by scripting

Edited by roadkill95

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thanks, i will try it!

---------- Post added at 09:19 PM ---------- Previous post was at 08:50 PM ----------

I think i need some help. can you help me please?:D

I wont to change the Weapons from the Russia units.

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Thanks fpr the TUT.

I have unpack a .pbo file for editing. i opened the .CPP file an wont to edit it. but i think i have made smethink wrong. can someone tell me whether the code really sit or not?:D

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

#define private 0
#define protected 1
#define public 2



class CfgModels
{	
class Default{};
class Vehicle: Default{};
       class Tank: Vehicle{};
class Is_2: Tank{}; 
};
class CfgPatches
{
class IS_2
{
	units[] = {IS_2};
	weapons[] = {D25T,ISMG};
	requiredVersion = 1.75;
};
};

class CfgAmmo
{
class Default{};
class Shell: Default{};
class BulletSingle:Default{};
class Bullet7_6: BulletSingle {};
       class ISammo: Bullet7_6 {};
       class Heat: Shell{};
       class Heat73: Heat{};
       class Heat105: Heat73{}; 
       class Heat120: Heat105{};
       class Heat125: Heat120{}; 
       class 122mmShell1: Heat125
       {
	hit=400;
               explosive=true;
               indirectHit=200;
               indirectHitRange=7;
	cost=300;
};

};

class CfgWeapons
{
class Default{}; 
class MGun:Default{};
class MachineGun7_6:MGun{};
       class D25T: Default
{
	scopeWeapon=0;
	scopeMagazine=2;
	displayName="122mm Cannon D-25T";
	displayNameMagazine="122mm cannon";
	shortNameMagazine="75mm";
	initspeed=650;
	magazines[]={"D25T_S2"};
	reloadTime=10;
	sound[]={\Is_2\Gun.wav,db20,1};
	ffCount=1;
	irLock=true;
	airLock=false;
	laserLock=false;
};
       class D25T_S2: D25T
{
	ammo="122mmShell1";
	count=40;
	displayName="122mm Cannon D-25T";
	displayNameMagazine="122mm cannon";
	shortNameMagazine="75mm";
	sound[]={\Is_2\Gun.wav,db20,1};
	irLock=true;
	airLock=false;
	laserLock=false;
};
class ISMG: MachineGun7_6
{
	ammo=ISammo;
	displayName="Mgun DT";
	displayNameMagazine="Mgun DT";
	shortNameMagazine="34";
	nameSound="mgun";
	count=4000;
	reloadTime=0.1;
	sound[]={"\Is_2\MG.wav",db0,1};
	soundContinuous=0;
};

};

class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class LandVehicle: Land {};
class Tank: LandVehicle {};
class M1Abrams: Tank{};

       class IS_2: Tank
{

               armor=1000;
	armorStructural=8;
               class HitTurret {armor=1.0;material=51;name=turet;passThrough=1;};
	class HitGun {armor=0.8;material=52;name=gun;passThrough=1;};
               outGunnerMayFire = false;
               hascommander = true;
               simulation=tank;
               forcehidegunner = false;
               forceHideDriver = false;
               soundEngine[]={\Is_2\Engine.wav,db-10,1};
               side=0;
	scope=2;
	nameSound="Tank";
	crew=SoldierECrew;		
               displayName="IS-2 Resistance Captured";
	maxSpeed=45;
               transportSoldier = 1;
	cost=100000;	
	picture="\Is_2\IconIs2";
               model="\Is_2\Is_2";
               nightVision=0; 
	weapons[]={D25T,ISMG};
	magazines[]={D25T_S2,ISMG};	
               commanderAction = ManActBMPcommanderout;
               commanderInAction = ManActBMPcommander;
               driverAction = ManActBMPGunnerOut;
	gunnerAction = ManActT55GunnerOut;
	driverInAction = ManActT55Driver;
               gunnerInAction = ManActZSUGunner;
               class TurretBase
               {
	        gunAxis = "OsaHlavne";
		turretAxis = "OsaVeze";
		soundServo[]={Vehicles\gun_elevate,db-30,1.0};

		gunBeg = "usti hlavne";
		gunEnd = "konec hlavne";

		minElev=-5; maxElev=+15;
		minTurn=-360; maxTurn=+360;

		body = "OtocVez";
		gun = "OtocHlaven";

	};
               class HatchDriver
	{
		selection="poklop_driver";
		axis="osa_poklop_driver";
		angle=-75;
	};
	class Turret: TurretBase {}
	};                 
               accuracy=0.20;
               type=VArmor;
	threat[]={0.8, 0.6, 0.4};
};      

I hoe that someone can help me.

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