KingN 251 Posted April 15, 2002 How can you get the big ass fonts in the game like the "codemasters presents" in the intro of the original ofp campaign? Share this post Link to post Share on other sites
Intruder 0 Posted April 15, 2002 They are overlays, like the TV, Go into the effects menu to access them. You can make your own in jpg, and call them up. Share this post Link to post Share on other sites
KingN 251 Posted April 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ April 15 2002,12:52)</td></tr><tr><td id="QUOTE">You can make your own in jpg, and call them up.<span id='postcolor'> How do you do that or where can I get a tutorial for it? Share this post Link to post Share on other sites
Intruder 0 Posted April 15, 2002 Theres no tutorial for it, but there was a post over at the OFPEC forums, search for custom resources or overlays. http://www.ofpeditingcenter.com/cgi-bin/yabb/yabb.pl Share this post Link to post Share on other sites
AK-Chester 0 Posted April 15, 2002 If you put this code in the description.ext file of your mission and include a pic called akpic.jpg (in your mission folder too) than you will be able to put that pic and a big OPERATION CUCUMBER in your mission... class RscStdText  { type=0; idc=-1; style=2; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB24"; size=1;  }; class RscTitles  { titles[]={"akpic", "mtitel"}; class akpic  {  idd=-1;  movingEnable=0;  duration=5;  fadein=2;  name="akpic";  controls[]={"akpic00"};  class akpic00   {   type=0; idc=-1; style=48; colorBackground[]={0,0,0,0 }; colorText[]={1,1,1,0.6}; font="AudreysHandI48"; size=1;   text="akpic.jpg";   x=0.25;   y=0.25;   w=0.5;   h=0.5;   }; }; class mtitel  {  idd=-1;  movingEnable=0;  duration=5;  fadein=2;  name="mtitel";  controls[]={"mtitel00"}; class mtitel00   {  type=0; idc=-1; style=2; colorBackground[]={0,0,0,0.0 }; colorText[]={1,1,1,0.6}; font="SteelfishB128"; size=2;  text="OPERATION CUCUMBER";  x=0.04;  y=0.27;  w=0.9;  h=0.5;   };  };  }; These custom ressources would be found in the effects section of the editor just like the codemasters stuff. And yes, there is a tutorial for this stuff but... sorry guys... it´s in german. I´ll post the link, anyway. http://www.ofp-editing.de/index.php?sec=tutorials&tut=ressourcen Share this post Link to post Share on other sites
KingN 251 Posted April 16, 2002 Hey, thanks mates. I tried that 'Operation cucumbere' and that's just what I'm going to need in my campaign. Cheers! Share this post Link to post Share on other sites