striker(PANDA) 10 Posted April 21, 2010 Hello Everyone, i have made a car, i want it to be a nice shine of yellow. I have this atm. ambient[] = {1.0, 1.0,1.0, 1.0}; diffuse[] = {1.0, 1.0, 1.0, 1.0}; forcedDiffuse[] = {1.0, 0.0, 0.0, 0.0}; emmisive[] = {0.0, 0.0, 0.0, 1.0}; specular[] = {1.0, 1.0, 1.0, 1.0}; specularPower = 1000.0; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "porche\yellow.paa"; uvSource = "tex"; class uvTransform { aside[] = {1.0,0,0}; up[] = {0.0,1, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; class Stage2 { texture = "porche\yellow_smdi"; uvSource = "tex"; class uvTransform { aside[] = {1.0, 0.0, 0.0}; up[] = {0.0, 1.0, 0.0}; dir[] = {0.0, 0.0, 0.0}; pos[] = {0.0, 0.0, 0.0}; }; }; It doesnt seem to work... Can anyone help me please? Share this post Link to post Share on other sites
coldfuse 0 Posted April 22, 2010 Your Specular map only controls how light affects the surface, to affect the color change your specular color within the rvmat. Share this post Link to post Share on other sites
soul_assassin 1750 Posted April 22, 2010 There are 7 stages in the "Super" rvmat file. You have to specify them all in the right order for the material to work. Refer to the supershader thread. Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 22, 2010 ArmA thread SA, not ArmAII Share this post Link to post Share on other sites
striker(PANDA) 10 Posted April 22, 2010 I just need to know a simple metal texture look code for ArmA. Still trying but failing all the time Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 23, 2010 Can't you copy one from any ArmA addons made by other people, or even the BIS rvmats ? Share this post Link to post Share on other sites