commander1985 10 Posted April 19, 2010 Hi Guys, im having some really strange Problem with my Map, and i dont know what to do anymore :( I try to describe it. In Arma 1.04 the Map ran fine. Size is 10km * 10km. Settings for the Map where these: Sat_lco: 6144*6144 Pixels Mask_lco: 6144*6144 Pixels Heightmap: 2048*2048 Pixels Project Parameters: Terrain grid size: 2048*2048 Cell Size :5.0 Sat Grid: 128 Texture Layer: 80*80m That Map was running fine with some 600000 Objects. After the patch to Arma2 Version 1.05 the Map was not running anymore. I solved that Problem too and reworked some parts of the map because there where double Objects on the same Place (Trees). But a new Problem occured, the Map laged as Hell! I dont know why because there are much less Objects now (509825). I even changed the Parameters etc. They now look like these: Sat_lco: 2048*2048 Pixels Mask_lco: 2048*2048 Pixels Heightmap: 512*512 Pixels Project Parameters: Terrain grid size: 512*512 Cell Size :20.0 Sat Grid: 192 Texture Layer: 160*160m Even tried 360*360 with Texture Layer but the map wont load anymore with it. I hoped changing Resolution would help but its still lags like Hell. Well its not a Problem on Foot/Car but with Helis and Planes. As i told before i have no Idea anymore, maybe i forgot something... Hopefully Commander.... Share this post Link to post Share on other sites
trezza 10 Posted April 20, 2010 have you tried 80x80 instead of 160x160, or even 40x40 which i think is a recommended settings Share this post Link to post Share on other sites
commander1985 10 Posted April 20, 2010 Well i had 80*80 on the first Version and on the reworked one.. My second Parameters just describe how much i went down with everthing... Tried Values: Sat_lco: 6144, 4048, 2048 same for mask_lco Heightmap: 2048, 1024, 512 Well Terraingrid; Cell Size and Sat Grid got changed to, depending on what Sat,- mask,- and heightmap resolution i tried. Tested Texture Layers where these: 80* ; 160* and 360. Well like i told 360* wont load the Map anymore. Well i try 40*40 now, but i dont think that will do, but thanx for your advice. Share this post Link to post Share on other sites
commander1985 10 Posted April 20, 2010 Okay it runs great with 40*40 on a Sat-lco with 2048*2048 (or was it 6144*6144?) But now i got that MLOD Error, so i tried it with a 10240*10240 sat-lco,(It was mentioned somewhere that for a 10km*10km Map it should be atleast that big) but that caues lag again and produces that MLOD Error too. This is really annoying since i had all that trouble when i started that map. Still dont know why that patch causes so much trouble to my Map... Any other Ideas ? Share this post Link to post Share on other sites