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HateDread

Controlling Music

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Hey all,

When playing a custom song in game using a trigger, and I open the ESC menu mid-mission, when I return to normal play, the music is much further ahead - as if it is sped up when not heard. This is also true of sounds played using the 'unit say "SOUND";' command - when the player leaves the audible distance and instantly returns, the file is further ahead than it should be.

Having the song play properly is very important for the ambience. How do I stop is fast-forwarding when the player opens the ESC menu?

And is there a way to fadeout a specific sound or music file on a trigger cue? Like, when the drama begins, I can fade out the nice gentle music and fade in some dramatic music?

Also, is there a way to check when a song/sound has finished playing?

Cheers!

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