mr.peanut 1 Posted April 16, 2010 I am trying to tweak the Everon Cartel submarine. I gave the gunner's optics to the commander, and moved the gunner to a spare seat beside the driver. I wanted the commander to have the periscope view. However, now the optics view for the commander show the periscope view, but it can not rotate. What I have I done wrong? class ECL_KL42o_dummy: BoatW { . . . hasGunner=1; hasCommander=1; commanderisgunner=0; driverIsCommander=0; driverCanSee=CanSeeAll; gunnerCanSee = CanSeeAll; commanderCanSee = CanSeeAll; gunnerhasoptics=0; commanderhasoptics=1; commanderOpticsModel = "\ECL_KL42o\periscope.p3d"; fuelCapacity=100; secondaryExplosion=-1; nightVision=false; commanderinAction = "manactcargo"; commanderAction ="ManActM1A1Commander"; gunnerinAction = "manactcargo"; gunnerAction ="ManActM1A1Gunner"; driverAction="ManActJeepDriver"; cargoAction[]={"ManActCargo"}; . . . class TurretBase { gunAxis="osa hlavne"; turretAxis="osa veze"; gunBeg="usti hlavne"; gunEnd="konec hlavne"; soundServo[]={"ECL_KL42o\s.wav",0.001000,1.000000}; minElev=0; maxElev=0; minTurn=-180; maxTurn=180; body="OtocVez"; gun="OtocHlaven"; }; class Turret: TurretBase {}; weapons[] = {CoC_ShkvalLauncherSUB}; magazines[]={CoC_ShkvalLauncherSUB}; class ViewCommanderBase { initAngleX=0; minAngleX=-8; maxAngleX=11; initAngleY=0; minAngleY=-360; maxAngleY=360; initFov=1.0; minFov=0.52; maxFov=1.25; }; flashSize=0; optics = 1; burst=0; class ViewOpticsBase{}; class ViewOptics: ViewOpticsBase { initAngleX=0; minAngleX=-8; maxAngleX=11; initAngleY=0; minAngleY=-360; maxAngleY=360; initFov=1.0; minFov=0.52; maxFov=1.25; }; Share this post Link to post Share on other sites
mr.peanut 1 Posted April 17, 2010 Okay, is it because for boats only the gunner has a view axis? Share this post Link to post Share on other sites