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Lt_Dan_Sweden

Which flashpoint.cfg settings are needed on dedic?

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Which of these (see below) are not needed on a machine that will only run Dedic?

The reason i want to know is not that i need the 2 kb of space it might save, but it will narrow down the configuration options.

Light_Explo="1";

Cloudlets="1";

MaxSizeGuaranteed="512";

Cockpit_Textures="256";

Limit_LOD="0.019";

CPU_Benchmark="1740";

3D_Performance="1740";

Frame_Rate_Pref="500";

VehShadows="1";

File_Heap="16";

Object_Textures="256";

HW_Type="Direct3D";

MaxObjects="256";

refresh="75";

MaxBandwidth="2000000";

Shadows="1";

Language="English";

Quality_Pref="500";

Resolution_W="1024";

Adapter="0";

MaxSizeNonguaranteed="64";

Texture_Heap="16";

Resolution_Bpp="16";

Resolution_H="768";

Reflections="1";

MaxLights="23";

MaxMsgSend="256";

Sky="1";

Animated_Textures="128";

Light_Missile="1";

Landscape_Textures="128";

Textures_Drop_Down="4";

Shadows_LOD="0.050";

LOD="7.500";

MinBandwidth="768000";

Total_Memory="768 MB";

Light_Static="1";

VoiceOverNet=0;

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OK i tested the hard way by removing all, and adding setting piece by piece (those the dedic asked for) until it started. Here is the result

Needed settings for Dedic in CFG are:

3D_Performance="1740";

Animated_Textures="128";

Cockpit_Textures="256";

File_Heap="16";

HW_Type="Direct3D";

Landscape_Textures="128";

Light_Explo="1";

Light_Missile="1";

Light_Static="1";

Limit_LOD="0.019";

LOD="7.500";

MaxLights="23";

MaxObjects="256";

Object_Textures="256";

Resolution_Bpp="16";

Resolution_H="768";

Resolution_W="1024";

Shadows_LOD="0.050";

Texture_Heap="16";

Textures_Drop_Down="4";

Not Needed are:

Adapter="0";

Cloudlets="1";

CPU_Benchmark="1740";

Frame_Rate_Pref="500";

Language="English";

MaxBandwidth="2000000";

MaxMsgSend="256";

MaxSizeGuaranteed="512";

MaxSizeNonguaranteed="64";

MinBandwidth="768000";

Quality_Pref="500";

Reflections="1";

refresh="75";

Shadows="1";

Sky="1";

VehShadows="1";

VoiceOverNet=0;

Out of these i belive the following affects the dedic but are optional:

MaxBandwidth="2000000";

MaxMsgSend="256";

MaxSizeGuaranteed="512";

MaxSizeNonguaranteed="64";

MinBandwidth="768000";

VoiceOverNet=0;

Total_Memory="768 MB";

Now to the list of settings that DONT affect the DEDIC server:

Adapter="0";

Cloudlets="1";

CPU_Benchmark="1740";

Frame_Rate_Pref="500";

Language="English";

Quality_Pref="500";

Reflections="1";

refresh="75";

Shadows="1";

Sky="1";

VehShadows="1";

Is this true? Does all the others affect the dedic, or are they just asked fpr by routin, when starting. For example, if i change 3D_Performance will that affect the dedic server? May be you don't know for sure but I welcome a qualified guess. smile.gif

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Could the adapter setting be for specifying which NIC to use? May be helpful for folks like me that have more than one..hmmm

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Angry Radish @ April 16 2002,18:15)</td></tr><tr><td id="QUOTE">Could the adapter setting be for specifying which NIC to use? May be helpful for folks like me that have more than one..hmmm<span id='postcolor'>

I think it defines the video card to use.

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yeah, I really should have known that, especially since it;s buried in with all those video settings smile.gif

Really annoying though, I can't bind a specific NIC to this game in the startup, like in HLDS, where you could add a command line switch such as hlds.exe -tfc -208.251.17.94

it's nice that we can specify a port, but ofp still insists on using my other NIC, which is on a different network, so I need to disable it to get OFP to work...grrrr

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More info:

the

VoiceOverNet=0;

doesn't work as a server setting, seems to be a client setting if it works at all?

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I know what you mean about the NIC. It's annoying. I actually had to TAKE OUT my other NIC so OPFL would use the right one.

However, I now have a different problem. Maybe you guys can help me.

I have the server running behind a router (Linksys), so it has a private IP of 192.168.1.101, but the external IP (to the people on the internet) is something else. However, it keeps reporting the private IP to the master.gamespy.scom server. Is there a way I can have it report my external IP?

The external IP will go to my Linksys router which I have set to forward the appropriate ports to the internal machine.

If people try to connect to 192.168.1.101 through gamespy they get to my server, which is odd. People have successfully connected and played on my server so I know the router is working fine, but I would really like OPFL to report my external IP to gamespy. Any ideas?

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According to http://www.3dap.com/flashpoint/deddyinfo.htm#15

you should

* Parameter "hostname" added to dedicated server config.

Usage:

hostname = "The best server";

This phrase apears in session description instead of IP address

Haven't tried it. What I do. I open the OFP/BIN/String.csv

And search for the line "Dedicated Server" and replace it with what I want. Mine says, "Get ADDON www.com Clanname Server"

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BUMP

Still would like to know which VIDEO settings have effect on a dedic; if I would like to increase SERVER-performance, with loss of Graphics?

tounge.gif

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