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Vino3

Bullet Impacts

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just wondering where the bullet impact files are and what would i use to edit them.

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start by looking in "ca\data\penetration\" for the .rvmats that are applied to the respective fire collision, the .rvmat refers to a .bisurf file, in that you'll see all the values.

Im not sure where, how or if these files reference the actual .p3ds that are used for the effects, but I know the can be found in "CA\Data\ParticleEffects\".

hope that helps, and hope someone can tell me how it references the .p3d's

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well back in A1 the bullet impact was just a shader effect so where the bullets hits it apply black light on it not texture overlay :( if there's a way to replace it to make a texture overlay that would look sooooo.....o much better

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