Kladho 10 Posted March 31, 2010 weapon on the ground begin mission howto ??? Share this post Link to post Share on other sites
rübe 127 Posted March 31, 2010 First create a weaponholder with createVehicle, second use addWeaponCargo (or addMagazineCargo) on this weaponholder. Something like this: _obj = createVehicle ["weaponholder", _pos, [], 0, "NONE"]; _obj addWeaponCargo ["weaponClassName", 1]; Share this post Link to post Share on other sites
loyalguard 15 Posted March 31, 2010 (edited) This is from A1 but should work. Here is an example of creating an invisible object called a weapon holder that will allow you to place weapons and ammo on the ground. _ground is a variable to name the weapon holder and can be named anything. _position is a variable that holds a position array. If you don't have one you can just type in the position manually. You can add any A2 weapon class name and magazine to the weaponholder, for the example I have used an M16 and and magazines. _ground = "WeaponHolder" createVehicle _position; // Create an invisible weapon holder on the ground. _ground addMagazineCargo ["30Rnd_556x45_Stanag",2]; // Add two 30-RD magazines to the weaponholder. _ground addWeaponCargo ["M16A2", 1]; // Add one M16 to the weapon holder. Good luck! Edited March 31, 2010 by Loyalguard clarified Share this post Link to post Share on other sites