<COPPERHEAD) => 0 Posted April 13, 2002 I'm making a movie, and in the script I give a black op binoculars with blackop addweapon "binocular" Which works OK, but when I try to get him to use it with blackop selectweapon "binocular" he might use it immediately, or it might take him 15 seconds to finally use it. And I need him to use it at the same time every time. Share this post Link to post Share on other sites
Aculaud 0 Posted April 14, 2002 well, unfortunately, there is no way, to my knowledge, to simply make them use them. Actually, as far as AI goes, i think they're just for show. Once you identify a unit at 700 meters out, they automaticly pin point its position too. Iv also had AI guys do that without me identifying them first, and they werent even using their binocs. I dont think any optics have an effect on the perceptive range of AI. Share this post Link to post Share on other sites
Intruder 0 Posted April 14, 2002 You can play an animation: unitname playmove "LyingToBinocLying" ~3.6 OR "StandToBinocStand" He should play the animation as soon as it is triggered or called up. 3.6 is the time to do the animation for. You can use the following also in a camera script: cutrsc ["binocular","PLAIN DOWN",0] _cam camsettarget bmp_1 _cam CamSetFOV 0.07 _cam camCommit 0 ~10 The first line places the overlay, the next few lines zoom into a target for 10 seconds Share this post Link to post Share on other sites
LordZach 0 Posted April 14, 2002 opposite for me. AI is supposed to board a chopper so the officer decides to whip out his binoculars and look at the chopper (sitting 5 meters away) with his binocs Share this post Link to post Share on other sites
russin 0 Posted April 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LordZach @ April 14 2002,13:55)</td></tr><tr><td id="QUOTE">opposite for me.  AI is supposed to board a chopper so the officer decides to whip out his binoculars and look at the chopper (sitting 5 meters away) with his binocs  <span id='postcolor'> Share this post Link to post Share on other sites
<COPPERHEAD) => 0 Posted April 16, 2002 Nope . . . when I try the "lyingtobinoclying" command, all he does is take out his binos, look through them for (not kidding) a half a second, and then he puts them back. I even put a ~5 on the next line and it didn't work. Share this post Link to post Share on other sites
LauryThorn 0 Posted April 16, 2002 You did it with command "playmove" ? Could this work: unitname switchmove "LyingToBinocLying" ~3.6 unitname switchmove "" ? Share this post Link to post Share on other sites
<COPPERHEAD) => 0 Posted April 16, 2002 Nope, same thing - half a second and he puts it back. Share this post Link to post Share on other sites
LauryThorn 0 Posted April 16, 2002 This probably won't work, but if you are getting desperate with this, you could try this: unitname switchmove "LyingToBinocLying" unitname stop true ~3.6 unitname stop false unitname switchmove "" Share this post Link to post Share on other sites