darthvinny 0 Posted April 13, 2002 Hi yall, Is it possible to make a m21 or the new barret by fliper as a secondary weapon. (instead of the LAW or something). If it is possible how can i do this? Share this post Link to post Share on other sites
Intruder 0 Posted April 13, 2002 I'm not sure? But if you could, he would probably hold it like a LAW launcher If it can be done, could someone make Rambo with M16+M203's in each hand Don't ask me how he would reload Share this post Link to post Share on other sites
AntiPasta 0 Posted April 18, 2002 just like James Bond does with his akimbo RPG's, magically pointing them at the ground so god can drop new rounds in Share this post Link to post Share on other sites
FallenPaladin 0 Posted April 18, 2002 Good teeth!! That`s the secret: you gotta have good teeth!!! Share this post Link to post Share on other sites
scout 0 Posted April 18, 2002 actually most snipers have a weapon that is used while on the move. we have m-16 for our snipers. Share this post Link to post Share on other sites
Shabadu 0 Posted April 18, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (scout @ April 18 2002,16:38)</td></tr><tr><td id="QUOTE">actually most snipers have a weapon that is used  while on the move. we have m-16 for our snipers.<span id='postcolor'> Why not bagels? They torture, I mean feed, camp x-ray prisoners with them so why not try a tactical battlefield version? M-Bagel-21-A2 anyone? Share this post Link to post Share on other sites
scout 0 Posted April 18, 2002 whats the connection? Share this post Link to post Share on other sites
AntiPasta 0 Posted April 18, 2002 negatory, methinks petite salade de saison cameronaise avec fumet de truffes is preferable, hence it supersedes the populace Share this post Link to post Share on other sites
Major Fubar 0 Posted April 18, 2002 Scout, I know you are a miltary man, but are you sure this is right? In all my extensive research into snipers, I've not heard of them carrying a rifle as a secondary weapon. Pistols (or small SMGs in rare cases) seem to be the backup of choice for snipers. I would have thought it would be quite cumbersome to carry a second rifle, ammo etc., especially for a sniper who's job is to move stealthily into position. Not calling you a liar, but are you sure this is correct? Share this post Link to post Share on other sites
XtremeX19 0 Posted April 19, 2002 well when they have to b stealthy and not just get there, then no they dont usually care a second rifle. however, snipers dont usually go and pull a "go assassinate the harderst, most impotant guy to kill out there" missions. snipers are used more in a support role now-a-days, but some spec ops groups uses them as front line (or behind line) combatants. in those cases they usually have a small SMG or pistal (SMG most likely being HK-MP5K) Share this post Link to post Share on other sites
LordZach 0 Posted April 19, 2002 ok ok here's my little idea using the add action command and remove action command you can simulate having 2 weapons. when you have your non-sniper weapon (let's say a HK) add the action "Weapon M21" simply make the m21 action removeweapon hk, 5 second or so delay, then addweapon m21, remove the weapon m21 action, and add the weapon hk action using the same as above. i'm not sure if this would work flawlessly but if you have the magazines for both weapons in your inventory there shouldn't be any problems (unless of course you go to look at your inventory) Share this post Link to post Share on other sites
Snoopy 0 Posted April 19, 2002 hmm there is a add on for a guy to have 2 guns, but it was beta and was in the ofp editing center forums. but i couldnt find the thread - i do have the beta but the rifle is is some sort of weird place when set on the back of the soldier, but i have seen some pic of corrected ones somewhere.i'll post a pic later. Share this post Link to post Share on other sites
LordZach 0 Posted April 19, 2002 ok here's what i've done to "simulate" it (so i suck at scripting) the scenario consists of starting with an HK and adding a "weapon M21" in your action menu (just like it would be selecting a LAW) step 1: make your unit, name him aP or whatever the hell you want to (if you rename you will have to change the scripts) in the init field removeallweapons and add magazines for both your HK and M21 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> removeallweapons this; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21";this AddMagazine "HK"; this AddMagazine "HK"; this AddMagazine "HK"; this AddMagazine "HK";this AddWeapon "HK";this addweapon "nvgoggles"; <span id='postcolor'> step 2: make a trigger, name it M21, anybody not present, on activation: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> m21=aP addaction["Weapon M21","m21.sqs"] <span id='postcolor'> next step is to actually create the scripts go into the mission folder and create a M21.sqs paste this in </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> aP removeweapon "HK" aP removeaction M21 DisableUserInput TRUE TitleText ["SWITCHING WEAPON","PLAIN"] ~5 aP addweapon "m21"; hk=aP addaction["Weapon HK","hk.sqs"] aP setbehaviour "combat" DisableUserInput FALSE TitleText [" ","PLAIN"] EXIT <span id='postcolor'> now make one called HK.sqs </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> aP removeweapon "M21" aP removeaction HK DisableUserInput TRUE TitleText ["SWITCHING WEAPON","PLAIN"] ~5.0 aP addweapon "HK"; m21=aP addaction["Weapon M21","m21.sqs"] aP setbehaviour "combat" DisableUserInput FALSE TitleText [" ","PLAIN"] EXIT <span id='postcolor'> now you're done. it will take you 5 seconds to switch weapons. the only bug is when the new weapon comes out it comes with the fullest magazine in your inventory Share this post Link to post Share on other sites
Snoopy 0 Posted April 19, 2002 ok here swat gun pic here Share this post Link to post Share on other sites
Major Fubar 0 Posted April 19, 2002 Cool...if pistols are ever introduced into the game this would be sweet for snipers. (yes yes, pistols are useless in OFP blah blah, that is a debate for another thread). Share this post Link to post Share on other sites
Sweeper 0 Posted April 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ April 13 2002,11:29)</td></tr><tr><td id="QUOTE">I'm not sure? But if you could, he would probably hold it like a LAW launcher  If it can be done, could someone make Rambo with M16+M203's in each hand  Don't ask me how he would reload  <span id='postcolor'> Reload sequence: first presses the mag release buttons and the emty mags fall to the ground. Then he does a small but quick manouver throwing the mags in the air and trying to hit them with the gun. Share this post Link to post Share on other sites