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darthvinny

Sniper weapon as secondary

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Hi yall,

Is it possible to make a m21 or the new barret by fliper as a secondary weapon. (instead of the LAW or something). If it is possible how can i do this?

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I'm not sure? But if you could, he would probably hold it like a LAW launcher biggrin.gif

If it can be done, could someone make Rambo with M16+M203's in each hand biggrin.gif

Don't ask me how he would reload tounge.gif

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just like James Bond does with his akimbo RPG's, magically pointing them at the ground so god can drop new rounds in

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actually most snipers have a weapon that is used while on the move. we have m-16 for our snipers.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (scout @ April 18 2002,16:38)</td></tr><tr><td id="QUOTE">actually most snipers have a weapon that is used  while on the move. we have m-16 for our snipers.<span id='postcolor'>

Why not bagels? They torture, I mean feed, camp x-ray prisoners with them so why not try a tactical battlefield version? M-Bagel-21-A2 anyone?

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negatory, methinks petite salade de saison cameronaise avec fumet de truffes is preferable, hence it supersedes the populace

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Scout, I know you are a miltary man, but are you sure this is right?

In all my extensive research into snipers, I've not heard of them carrying a rifle as a secondary weapon. Pistols (or small SMGs in rare cases) seem to be the backup of choice for snipers. I would have thought it would be quite cumbersome to carry a second rifle, ammo etc., especially for a sniper who's job is to move stealthily into position.

Not calling you a liar, but are you sure this is correct?

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well when they have to b stealthy and not just get there, then no they dont usually care a second rifle. however, snipers dont usually go and pull a "go assassinate the harderst, most impotant guy to kill out there" missions. snipers are used more in a support role now-a-days, but some spec ops groups uses them as front line (or behind line) combatants. in those cases they usually have a small SMG or pistal (SMG most likely being HK-MP5K)

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ok ok here's my little idea

using the add action command and remove action command you can simulate having 2 weapons. when you have your non-sniper weapon (let's say a HK) add the action "Weapon M21"

simply make the m21 action removeweapon hk, 5 second or so delay, then addweapon m21, remove the weapon m21 action, and add the weapon hk action using the same as above. i'm not sure if this would work flawlessly but if you have the magazines for both weapons in your inventory there shouldn't be any problems (unless of course you go to look at your inventory)

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hmm there is a add on for a guy to have 2 guns, but it was beta and was in the ofp editing center forums. but i couldnt find the thread - i do have the beta smile.gif but the rifle is is some sort of weird place when set on the back of the soldier, but i have seen some pic of corrected ones somewhere.i'll post a pic later.

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ok here's what i've done to "simulate" it (so i suck at scripting)

the scenario consists of starting with an HK and adding a "weapon M21" in your action menu (just like it would be selecting a LAW)

step 1: make your unit, name him aP or whatever the hell you want to (if you rename you will have to change the scripts) in the init field removeallweapons and add magazines for both your HK and M21

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

removeallweapons this; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21"; this AddMagazine "M21";this AddMagazine "HK"; this AddMagazine "HK"; this AddMagazine "HK"; this AddMagazine "HK";this AddWeapon "HK";this addweapon "nvgoggles";

<span id='postcolor'>

step 2: make a trigger, name it M21, anybody not present, on activation:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

m21=aP addaction["Weapon M21","m21.sqs"]

<span id='postcolor'>

next step is to actually create the scripts

go into the mission folder and create a M21.sqs

paste this in

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

aP removeweapon "HK"

aP removeaction M21

DisableUserInput TRUE

TitleText ["SWITCHING WEAPON","PLAIN"]

~5

aP addweapon "m21";

hk=aP addaction["Weapon HK","hk.sqs"]

aP setbehaviour "combat"

DisableUserInput FALSE

TitleText [" ","PLAIN"]

EXIT

<span id='postcolor'>

now make one called HK.sqs

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

aP removeweapon "M21"

aP removeaction HK

DisableUserInput TRUE

TitleText ["SWITCHING WEAPON","PLAIN"]

~5.0

aP addweapon "HK";

m21=aP addaction["Weapon M21","m21.sqs"]

aP setbehaviour "combat"

DisableUserInput FALSE

TitleText [" ","PLAIN"]

EXIT

<span id='postcolor'>

now you're done. it will take you 5 seconds to switch weapons. the only bug is when the new weapon comes out it comes with the fullest magazine in your inventory

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Cool...if pistols are ever introduced into the game this would be sweet for snipers. (yes yes, pistols are useless in OFP blah blah, that is a debate for another thread).

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Intruder @ April 13 2002,11:29)</td></tr><tr><td id="QUOTE">I'm not sure? But if you could, he would probably hold it like a LAW launcher  biggrin.gif

If it can be done, could someone make Rambo with M16+M203's in each hand  biggrin.gif

Don't ask me how he would reload  tounge.gif<span id='postcolor'>

Reload sequence: first presses the mag release buttons and the emty mags fall to the ground.

Then he does a small but quick manouver throwing the mags in the air and trying to hit them with the gun.

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