UKMERC 10 Posted March 21, 2010 Iv searched low and wide and cant find the answer. I have a gather intel action on a crashed huey to remove the blackbox, what i need is that once the intel has been gathered by the player and the hint has shown i need the trigger to active a create/setmarkerpos. iv already used the create/setmarkerpos on act line before so all i need is the on act for the gather intel to activate the trigger Here is the remove blackbox action this addAction ["Remove Blacbox", "Intel1.sqs", 0, 0, true, true, "", "(!(captive _target) && (alive _target) && (alive _this))"]; pls help me. Share this post Link to post Share on other sites
shuko 45 Posted March 21, 2010 Trigger condition: showmarker In Intel1.sqs: showmarker = true Or, you can just place the create/setmarkerpos command in the intel.sqs Share this post Link to post Share on other sites
UKMERC 10 Posted March 21, 2010 Thanks shk ill give it a go. Share this post Link to post Share on other sites
UKMERC 10 Posted March 21, 2010 (edited) Worked a treat thankyou very much Edited March 21, 2010 by UKMERC Share this post Link to post Share on other sites
UKMERC 10 Posted March 21, 2010 Also is there any way for me to get a trigger to trigger when a helo lands and shuts its engines down? Share this post Link to post Share on other sites
loyalguard 9 Posted March 22, 2010 Untested but assuming the helicopter's name was helo (use whatever name you want), try this in the condition field: ((helo in thisList) && (!isEngineOn helo) && (getposATL helo select 2 < 2)) Check isEngineOn and getPosATL in the Biki for details. This would ensure that the engine was off and it was low enough to the ground to be considered landed. You need both to make sure it doesn't trigger while in the air and the engine shuts down (due to damage). Good luck! Share this post Link to post Share on other sites