stiefel1976 10 Posted March 14, 2010 Hello! i need some help, am not good in scripting things :confused: I have two Battle Ships east and west. Both have different gun.wav in the pbo. in the game, the guns have the same sounds :confused: Please help here the config1: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Bismarck { units[] = {Bismarck, Bismarckgun1}; //weapons[] = {}; requiredVersion = 1.96; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Vehicle: Default { sections[] = { "zasleh" }; }; class gun1: Vehicle{}; class gun2: Vehicle{}; class gun3: Vehicle{}; class gun4: Vehicle{}; class Ship { sectionsInherit="Vehicle"; sections[]= { "sign" }; }; }; //end CfgModels class CfgAmmo { class default {}; class Shell: Default{}; class Shell73: Shell{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell130: Shell125{}; class BulletSingle : Default{}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Bismarckgun1: Bullet30 { hit=2000;indirectHit=15;indirectHitRange=1; minRange=20;minRangeProbab=0.80; midRange=5000;midRangeProbab=0.95; maxRange=10000;maxRangeProbab=0.05; cost=40; }; }; class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell130: Shell125 { ammo="Shell130"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Bismarck\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; }; }; // end of Cfgweapons class WeaponCloudsGun {}; class WeaponCloudsMGun : WeaponCloudsGun {}; class CfgVehicles { class All{}; class AllVehicles:All{}; class Ship: AllVehicles{}; class SmallShip: Ship{}; class BoatW: SmallShip{}; class Bismarck: BoatW { vehicleClass="Armored"; hiddenSelections[] = {"sign"}; displayName="Battleship_Bismarck"; autocenter=0; accuracy=0.50; scope=2; crew="soldierEB"; picture="\Bismarck\shipbattle.paa"; side=TEast; weapons[] ={}; magazines[] = {}; cost=1500; hasGunner=0; hasCommander=0; hasDriver=1; armor=100000; destrType=tank; fuelCapacity=5000; driverAction="ManActPBRDriver"; maxSpeed=20; icon="\Bismarck\shipbattle.paa"; mapSize=150; model="\Bismarck\Bismarck"; soundEnviron[]={"environmental\wave_break",0.000316,1}; soundEngine[]={"\Bismarck\Motor.wav",0.000316,1}; audible=6; nameSound="ship"; formationX=80; formationZ=80; precision=25; brakeDistance=5; formationTime=10; steerAheadSimul=2.000000; steerAheadPlan=2.400000; predictTurnSimul=2.000000; predictTurnPlan=2.400000; commanderCanSee = CanSeeAll; threat[]={0.900000,0.900000,0.700000}; getInRadius=5; getInAction="ManActGetOutCar"; getOutAction="ManActGetOutCar"; coefInside = 2; coefInsideHeur = 4.3; extCameraPosition[]={20,40,-200}; transportSoldier = 0; animated=0; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 3; brightness = 1.50; }; class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 1.00; }; }; class eventhandlers { init=" _cargo1= ""Anton"" createVehicle getPos ( _this select 0); [_this select 0, _cargo1] exec {\Bismarck\scripts\transport2.sqs};_cargo2= ""Bruno"" createVehicle getPos ( _this select 0); [_this select 0, _cargo2] exec {\Bismarck\scripts\transport3.sqs};_cargo3= ""Caesar"" createVehicle getPos ( _this select 0); [_this select 0, _cargo3] exec {\Bismarck\scripts\transport4.sqs}; [_this select 0, acargo,mike1] exec {\Bismarck\scripts\actionstation.sqs}; [_this select 0, bcargo,mike2] exec {\Bismarck\scripts\actionstation2.sqs}; [_this select 0, ccargo,mike3] exec {\Bismarck\scripts\actionstation3.sqs}; [_this select 0, dcargo,mike4] exec {\Bismarck\scripts\actionstation4.sqs}; [_this select 0] exec {\Bismarck\scripts\digitscript.sqs};[_this select 0] exec{\Bismarck\scripts\autosmoke.sqs}";fired="[_this select 0] exec {\Bismarck\scripts\delete.sqs}"; }; }; class Land: AllVehicles{}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank{}; class M113: APC{}; class M2StaticMG: M113{}; class Bismarckgun1: M2StaticMG { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; destrType=tank; cost=150; armor=1000; displayName="gun1"; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; maxSpeed=0; fuelCapacity=0; gunnerCanSee="1+16+4+8"; extCameraPosition[]={0,3,-12}; irScanRangeMin=500; irScanRangeMax=4000; irScanToEyeFactor=1; threat[]={1,1,1}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=100; minTurn=-90; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 1; brightness = 0.95; }; class Left { color[] = {1.0, 0.0, 0.0, 0.0}; ambient[] = {0.7, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 0.25; }; }; }; class gun1: Bismarckgun1 { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; displayName="Anton"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun2: Bismarckgun1 { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; displayName="Bruno"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun3: Bismarckgun1 { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; displayName="Caesar"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun4: Bismarckgun1 { autocenter=0; side=0; scope=1; picture="\Bismarck\shipicon.paa"; model="\Bismarck\gun1"; displayName="Dora"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; } }; //end of cfgweapon -------------------------------------------------------------------------- here the config2: #define TWest 1 #define TEast 0 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Tirpitz { units[] = {Tirpitz, Tirpitzgun1}; //weapons[] = {}; requiredVersion = 1.96; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Vehicle: Default { sections[] = { "zasleh" }; }; class gun1: Vehicle{}; class gun2: Vehicle{}; class gun3: Vehicle{}; class gun4: Vehicle{}; class Ship { sectionsInherit="Vehicle"; sections[]= { "sign" }; }; }; //end CfgModels class CfgAmmo { class default {}; class Shell: Default{}; class Shell73: Shell{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell130: Shell125{}; class BulletSingle : Default{}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Tirpitzgun1: Bullet30 { hit=2000;indirectHit=15;indirectHitRange=1; minRange=20;minRangeProbab=0.80; midRange=5000;midRangeProbab=0.95; maxRange=10000;maxRangeProbab=0.05; cost=40; }; }; class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell130: Shell125 { ammo="Shell130"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Tirpitz\Wav\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; primary = false; shotFromTurret = true; soundContinuous=0; }; }; // end of Cfgweapons class WeaponCloudsGun {}; class WeaponCloudsMGun : WeaponCloudsGun {}; class CfgVehicles { class All{}; class AllVehicles:All{}; class Ship: AllVehicles{}; class SmallShip: Ship{}; class BoatW: SmallShip{}; class Tirpitz: BoatW { vehicleClass="Armored"; hiddenSelections[] = {"sign"}; displayName="Battleship_Tirpitz"; autocenter=0; accuracy=0.50; scope=2; crew="SoldierWCrew"; picture="\Tirpitz\shipbattle.paa"; side=1; weapons[] ={}; magazines[] = {}; cost=1500; hasGunner=0; hasCommander=0; hasDriver=1; armor=100000; destrType=tank; fuelCapacity=5000; driverAction="ManActHRLDriver"; maxSpeed=20; icon="\Tirpitz\shipbattle.paa"; mapSize=150; model="\Tirpitz\Tirpitz"; soundEnviron[]={"environmental\wave_break",0.000316,1}; soundEngine[]={"\Tirpitz\Motor.wav",0.000316,1}; audible=6; nameSound="ship"; formationX=80; formationZ=80; precision=25; brakeDistance=5; formationTime=10; steerAheadSimul=2.000000; steerAheadPlan=2.400000; predictTurnSimul=2.000000; predictTurnPlan=2.400000; commanderCanSee = CanSeeAll; threat[]={0.900000,0.900000,0.700000}; getInRadius=5; getInAction="ManActGetOutCar"; getOutAction="ManActGetOutCar"; coefInside = 2; coefInsideHeur = 4.3; extCameraPosition[]={20,40,-200}; transportSoldier = 0; animated=0; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 3; brightness = 1.50; }; class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 1.00; }; }; class eventhandlers { init=" _cargo1= ""Anton"" createVehicle getPos ( _this select 0); [_this select 0, _cargo1] exec {\Tirpitz\scripts\transport2.sqs};_cargo2= ""Bruno"" createVehicle getPos ( _this select 0); [_this select 0, _cargo2] exec {\Tirpitz\scripts\transport3.sqs};_cargo3= ""Caesar"" createVehicle getPos ( _this select 0); [_this select 0, _cargo3] exec {\Tirpitz\scripts\transport4.sqs}; [_this select 0, acargo,mike1] exec {\Tirpitz\scripts\actionstation.sqs}; [_this select 0, bcargo,mike2] exec {\Tirpitz\scripts\actionstation2.sqs}; [_this select 0, ccargo,mike3] exec {\Tirpitz\scripts\actionstation3.sqs}; [_this select 0, dcargo,mike4] exec {\Tirpitz\scripts\actionstation4.sqs}; [_this select 0] exec {\Tirpitz\scripts\digitscript.sqs};[_this select 0] exec{\Tirpitz\scripts\autosmoke.sqs}";fired="[_this select 0] exec {\Tirpitz\scripts\delete.sqs}"; }; }; class Land: AllVehicles{}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank{}; class M113: APC{}; class M2StaticMG: M113{}; class Tirpitzgun1: M2StaticMG { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; destrType=tank; cost=150; armor=1000; displayName="gun1"; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; maxSpeed=0; fuelCapacity=0; gunnerCanSee="1+16+4+8"; extCameraPosition[]={0,3,-12}; irScanRangeMin=500; irScanRangeMax=4000; irScanToEyeFactor=1; threat[]={1,1,1}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=100; minTurn=-90; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 1; brightness = 0.95; }; class Left { color[] = {1.0, 0.0, 0.0, 0.0}; ambient[] = {0.7, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 0.25; }; }; }; class gun1: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Anton"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun2: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Bruno"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun3: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Caesar"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; class gun4: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Dora"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell130"}; magazines[]={"Shell130","Shell130", "Shell130"}; }; } }; //end of cfgweapon Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 14, 2010 It's because the two configs define the same weapon called "shell130" in the cfgweapons. First config : class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class [b][color="Red"]Shell130[/color][/b]: Shell125 { ammo="Shell130"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Bismarck\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; }; }; // end of Cfgweapons Second one : class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class [b][color="red"]Shell130[/color][/b]: Shell125 { ammo="Shell130"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Tirpitz\Wav\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; primary = false; shotFromTurret = true; soundContinuous=0; }; }; // end of Cfgweapons Those weapons should have a different config name. Share this post Link to post Share on other sites
stiefel1976 10 Posted March 15, 2010 Hi, for example ? It does not work....... ......... ......... class CfgAmmo { class default {}; class Shell: Default{}; class Shell73: Shell{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Hell145: Shell125{}; class BulletSingle : Default{}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Tirpitzgun1: Bullet30 { hit=2000;indirectHit=15;indirectHitRange=1; minRange=20;minRangeProbab=0.80; midRange=5000;midRangeProbab=0.95; maxRange=10000;maxRangeProbab=0.05; cost=40; }; }; class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Hell145: Shell125 { ammo="Hell145"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Tirpitz\Wav\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; primary = false; shotFromTurret = true; soundContinuous=0; }; ........... ........... Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 15, 2010 (edited) No no. Copy and paste the following config (click on spoiler tag), it's the second config modified so that it doesn't conflict with the first one. #define TWest 1 #define TEast 0 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Tirpitz { units[] = {Tirpitz, Tirpitzgun1}; //weapons[] = {}; requiredVersion = 1.96; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Vehicle: Default { sections[] = { "zasleh" }; }; class gun1: Vehicle{}; class gun2: Vehicle{}; class gun3: Vehicle{}; class gun4: Vehicle{}; class Ship { sectionsInherit="Vehicle"; sections[]= { "sign" }; }; }; //end CfgModels class CfgAmmo { class default {}; class Shell: Default{}; class Shell73: Shell{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell130: Shell125{}; class BulletSingle : Default{}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Tirpitzgun1: Bullet30 { hit=2000;indirectHit=15;indirectHitRange=1; minRange=20;minRangeProbab=0.80; midRange=5000;midRangeProbab=0.95; maxRange=10000;maxRangeProbab=0.05; cost=40; }; }; class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell131: Shell125 { ammo="Shell130"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Tirpitz\Wav\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; primary = false; shotFromTurret = true; soundContinuous=0; }; }; // end of Cfgweapons class WeaponCloudsGun {}; class WeaponCloudsMGun : WeaponCloudsGun {}; class CfgVehicles { class All{}; class AllVehicles:All{}; class Ship: AllVehicles{}; class SmallShip: Ship{}; class BoatW: SmallShip{}; class Tirpitz: BoatW { vehicleClass="Armored"; hiddenSelections[] = {"sign"}; displayName="Battleship_Tirpitz"; autocenter=0; accuracy=0.50; scope=2; crew="SoldierWCrew"; picture="\Tirpitz\shipbattle.paa"; side=1; weapons[] ={}; magazines[] = {}; cost=1500; hasGunner=0; hasCommander=0; hasDriver=1; armor=100000; destrType=tank; fuelCapacity=5000; driverAction="ManActHRLDriver"; maxSpeed=20; icon="\Tirpitz\shipbattle.paa"; mapSize=150; model="\Tirpitz\Tirpitz"; soundEnviron[]={"environmental\wave_break",0.000316,1}; soundEngine[]={"\Tirpitz\Motor.wav",0.000316,1}; audible=6; nameSound="ship"; formationX=80; formationZ=80; precision=25; brakeDistance=5; formationTime=10; steerAheadSimul=2.000000; steerAheadPlan=2.400000; predictTurnSimul=2.000000; predictTurnPlan=2.400000; commanderCanSee = CanSeeAll; threat[]={0.900000,0.900000,0.700000}; getInRadius=5; getInAction="ManActGetOutCar"; getOutAction="ManActGetOutCar"; coefInside = 2; coefInsideHeur = 4.3; extCameraPosition[]={20,40,-200}; transportSoldier = 0; animated=0; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 3; brightness = 1.50; }; class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 1.00; }; }; class eventhandlers { init=" _cargo1= ""Anton"" createVehicle getPos ( _this select 0); [_this select 0, _cargo1] exec {\Tirpitz\scripts\transport2.sqs};_cargo2= ""Bruno"" createVehicle getPos ( _this select 0); [_this select 0, _cargo2] exec {\Tirpitz\scripts\transport3.sqs};_cargo3= ""Caesar"" createVehicle getPos ( _this select 0); [_this select 0, _cargo3] exec {\Tirpitz\scripts\transport4.sqs}; [_this select 0, acargo,mike1] exec {\Tirpitz\scripts\actionstation.sqs}; [_this select 0, bcargo,mike2] exec {\Tirpitz\scripts\actionstation2.sqs}; [_this select 0, ccargo,mike3] exec {\Tirpitz\scripts\actionstation3.sqs}; [_this select 0, dcargo,mike4] exec {\Tirpitz\scripts\actionstation4.sqs}; [_this select 0] exec {\Tirpitz\scripts\digitscript.sqs};[_this select 0] exec{\Tirpitz\scripts\autosmoke.sqs}";fired="[_this select 0] exec {\Tirpitz\scripts\delete.sqs}"; }; }; class Land: AllVehicles{}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank{}; class M113: APC{}; class M2StaticMG: M113{}; class Tirpitzgun1: M2StaticMG { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; destrType=tank; cost=150; armor=1000; displayName="gun1"; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; maxSpeed=0; fuelCapacity=0; gunnerCanSee="1+16+4+8"; extCameraPosition[]={0,3,-12}; irScanRangeMin=500; irScanRangeMax=4000; irScanToEyeFactor=1; threat[]={1,1,1}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=100; minTurn=-90; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 1; brightness = 0.95; }; class Left { color[] = {1.0, 0.0, 0.0, 0.0}; ambient[] = {0.7, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 0.25; }; }; }; class gun1: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Anton"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; class gun2: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Bruno"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; class gun3: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Caesar"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; class gun4: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Dora"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; } }; //end of cfgweapon Edited March 15, 2010 by ProfTournesol Share this post Link to post Share on other sites
stiefel1976 10 Posted March 15, 2010 Hi, Bismarck Anton attack Bruno Tirpitz Anton, Bruno, Caesar and Dora from Bismarck says "negative" Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 15, 2010 Ok, i made a "copy and paste" mistake on the ammo used by the weapon (used a shell131 ammo which wasn't existing). I just corrected it. Retry with the above config. Share this post Link to post Share on other sites
stiefel1976 10 Posted March 16, 2010 Hi ProfTournesol, Thanks for the reply.....:) Now, I hear nothing. Bismarck and Tirpitz, with no gun sound :( #define TWest 1 #define TEast 0 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class Tirpitz { units[] = {Tirpitz, Tirpitzgun1}; //weapons[] = {}; requiredVersion = 1.96; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; }; class Vehicle: Default { sections[] = { "zasleh" }; }; class gun1: Vehicle{}; class gun2: Vehicle{}; class gun3: Vehicle{}; class gun4: Vehicle{}; class Ship { sectionsInherit="Vehicle"; sections[]= { "sign" }; }; }; //end CfgModels class CfgAmmo { class default {}; class Shell: Default{}; class Shell73: Shell{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell131: Shell125{}; class BulletSingle : Default{}; class ExplosiveBullet: BulletSingle{}; class Bullet30: ExplosiveBullet{}; class Tirpitzgun1: Bullet30 { hit=2000;indirectHit=15;indirectHitRange=1; minRange=20;minRangeProbab=0.80; midRange=5000;midRangeProbab=0.95; maxRange=10000;maxRangeProbab=0.05; cost=40; }; }; class CfgWeapons { class default {}; class Shell73: Default{}; class Shell105: Shell73{}; class Shell120: Shell105{}; class Shell125: Shell120{}; class Shell131: Shell125 { ammo="Shell131"; count=200; initSpeed=1200; reloadTime=0.100000; sound[]={"\Tirpitz\Wav\Cannon.wav",10.000000,1}; reloadSound[]={"Weapons\missload",0.000316,1}; primary = false; shotFromTurret = true; soundContinuous=0; }; }; // end of Cfgweapons class WeaponCloudsGun {}; class WeaponCloudsMGun : WeaponCloudsGun {}; class CfgVehicles { class All{}; class AllVehicles:All{}; class Ship: AllVehicles{}; class SmallShip: Ship{}; class BoatW: SmallShip{}; class Tirpitz: BoatW { vehicleClass="Armored"; hiddenSelections[] = {"sign"}; displayName="Battleship_Tirpitz"; autocenter=0; accuracy=0.50; scope=2; crew="SoldierWCrew"; picture="\Tirpitz\shipbattle.paa"; side=1; weapons[] ={}; magazines[] = {}; cost=1500; hasGunner=0; hasCommander=0; hasDriver=1; armor=100000; destrType=tank; fuelCapacity=5000; driverAction="ManActHRLDriver"; maxSpeed=20; icon="\Tirpitz\shipbattle.paa"; mapSize=150; model="\Tirpitz\Tirpitz"; soundEnviron[]={"environmental\wave_break",0.000316,1}; soundEngine[]={"\Tirpitz\Motor.wav",0.000316,1}; audible=6; nameSound="ship"; formationX=80; formationZ=80; precision=25; brakeDistance=5; formationTime=10; steerAheadSimul=2.000000; steerAheadPlan=2.400000; predictTurnSimul=2.000000; predictTurnPlan=2.400000; commanderCanSee = CanSeeAll; threat[]={0.900000,0.900000,0.700000}; getInRadius=5; getInAction="ManActGetOutCar"; getOutAction="ManActGetOutCar"; coefInside = 2; coefInsideHeur = 4.3; extCameraPosition[]={20,40,-200}; transportSoldier = 0; animated=0; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 3; brightness = 1.50; }; class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 1.00; }; }; class eventhandlers { init=" _cargo1= ""Anton"" createVehicle getPos ( _this select 0); [_this select 0, _cargo1] exec {\Tirpitz\scripts\transport2.sqs};_cargo2= ""Bruno"" createVehicle getPos ( _this select 0); [_this select 0, _cargo2] exec {\Tirpitz\scripts\transport3.sqs};_cargo3= ""Caesar"" createVehicle getPos ( _this select 0); [_this select 0, _cargo3] exec {\Tirpitz\scripts\transport4.sqs}; [_this select 0, acargo,mike1] exec {\Tirpitz\scripts\actionstation.sqs}; [_this select 0, bcargo,mike2] exec {\Tirpitz\scripts\actionstation2.sqs}; [_this select 0, ccargo,mike3] exec {\Tirpitz\scripts\actionstation3.sqs}; [_this select 0, dcargo,mike4] exec {\Tirpitz\scripts\actionstation4.sqs}; [_this select 0] exec {\Tirpitz\scripts\digitscript.sqs};[_this select 0] exec{\Tirpitz\scripts\autosmoke.sqs}";fired="[_this select 0] exec {\Tirpitz\scripts\delete.sqs}"; }; }; class Land: AllVehicles{}; class LandVehicle: Land {}; class Tank: LandVehicle {}; class APC: Tank{}; class M113: APC{}; class M2StaticMG: M113{}; class Tirpitzgun1: M2StaticMG { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; destrType=tank; cost=150; armor=1000; displayName="gun1"; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; maxSpeed=0; fuelCapacity=0; gunnerCanSee="1+16+4+8"; extCameraPosition[]={0,3,-12}; irScanRangeMin=500; irScanRangeMax=4000; irScanToEyeFactor=1; threat[]={1,1,1}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=100; minTurn=-90; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; class Reflectors { class Right { color[] = {0.8, 0.8, 1.0, 1.0}; ambient[] = {0.07, 0.07, 0.07, 1.0}; position = "P svetlo"; direction = "konec P svetla"; hitpoint = "P svetlo"; selection = "P svetlo"; size = 1; brightness = 0.95; }; class Left { color[] = {1.0, 0.0, 0.0, 0.0}; ambient[] = {0.7, 0.1, 0.1, 1.0}; position = "L svetlo"; direction = "konec L svetla"; hitpoint = "L svetlo"; selection = "L svetlo"; size = 1; brightness = 0.25; }; }; }; class gun1: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Anton"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; class gun2: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Bruno"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=-180; maxTurn=90; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; class gun3: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Caesar"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; class gun4: Tirpitzgun1 { autocenter=0; side=1; scope=1; picture="\Tirpitz\shipicon.paa"; model="\Tirpitz\gun1"; displayName="Dora"; class MGunClouds : WeaponCloudsMGun { cloudletGrowUp = 0.06; cloudletFadeIn = 0.02; cloudletFadeOut = 0.12; cloudletDuration = 0; cloudletAlpha = 1; cloudletAccY = 0; cloudletMinYSpeed = -100; cloudletMaxYSpeed = 100; interval = 0.005; size = 0.13; sourceSize =0.01; initT=3200; deltaT=-4000; }; class GunClouds : WeaponCloudsGun{}; class TurretBase{}; class Turret: TurretBase { gunAxis="OsaHlavne"; turretAxis="OsaVeze"; soundServo[]={}; gunBeg="usti hlavne"; gunEnd="konec hlavne"; minElev=-10; maxElev=120; minTurn=90; maxTurn=240; body="OtocVez"; gun="OtocHlaven"; }; weapons[]={"Shell131"}; magazines[]={"Shell131","Shell131", "Shell131"}; }; } }; //end of cfgweapon ---------- Post added at 06:35 PM ---------- Previous post was at 06:26 PM ---------- ..........Gun Sound kb had a size of 790kb and 374th :confused: Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 16, 2010 Well, you didn't use the config i posted here that i modified yesterday. If it still doesn' work, upload your files somewhere and i'll correct them by myself, it will be more efficient. Share this post Link to post Share on other sites