ardvarkdb 104 Posted March 12, 2010 I'm trying to make the SEALs pack I am working on have units with random headgear that is technically defined as "glasses". The only issue is that when a unit activates their NVGs it removes all of the headgear because I assume it thinks they are glasses. Is there any way to set it to keep the headgear (glasses) on at all times, even when NVGs are activated? Share this post Link to post Share on other sites