Beny.cz 10 Posted March 11, 2010 Hey, is there a way to "update" a trigger? This is how the trigger looks like: Act: BLUFOR, present, repeatedly On Act: trigger1 = count thislist So, it counts BLUFOR units in the area, but the problem is that if there are more / less units, the trigger does not update (it only updates if all BLUFOR units leave the area). What i need is a command or sth that makes the trigger update (reinitialize) . Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 11, 2010 Well, as you set the trigger to repeatedly, "thislist" is constantly updated. Change your on activation line this way : east_list = thislist Then you can check when you want the content of the array "east_list", count it or do whatever you want. You can also name the trigger, "east_trigger" for example, and you will be able to check the same thing thanks to the "list" command, such as : count list east_trigger > 100 for example. So in brief : (1) The trigger is fired when an eastern unit enters it, and will be fired again only if the trigger area is emptied by eastern units then refilled by at least one of them (with the same consequences on the "on activation" or "on deactivation" lines) ; (2) But the list of units triggering the trigger (hehe) is constantly updated and can be accessed through "thislist" or "list" commands. Share this post Link to post Share on other sites
Cornish Rebel 0 Posted March 20, 2010 (edited) I've also tried it but needed it to update for each side Problem is its not doing what I intended it to do,lol b1trigger setTriggerStatements ["this", "east_list = thislist; west_list = thislist ;if ((west countside thislist >= 1)&&(east countSide thislist <= 1)) then {""b1"" setmarkercolor ""colorBlue""} ;if ((east countSide thislist >= 1)&&(west countSide thislist <= 1)) then {""b1"" setmarkercolor ""colorRed""} ;if ((east countSide thislist >= 1)&&(west countSide thislist >= 1)) then {""b1"" setmarkercolor ""colorBlack""} "," ""b1"" setmarkercolor ""colorblack"" "]; Whan opfor is inside the trigger the marker color is red, which is correct, but when I move a blufor man inside, the marker stays red where I want it to turn black...I kill the opfor man, with blufor man still inside trigger but it still stays red...I have to move the blufor man outside of trigger then back in...Any suggestions??? Edited March 20, 2010 by Cornish Rebel Share this post Link to post Share on other sites
f2k sel 164 Posted March 20, 2010 I can get it to work but in a slightly different way. 1. place a gamelogic and in it's init put update=true 2. create your trigger in the editor and set it to anyone present, repeating, and set all three timers to 2 so the trigger only checks every 2 seconds. In the init replace this with update In the On Act put null=[thislist] execVM"markerupdate.sqf";update=false In the On dea put update=true 3. create the following script and save it as markerupdate.sqf wholist = _this select 0; if ((west countside wholist >= 1) && (east countSide wholist <= 1)) then { "b1" setmarkercolor "colorBlue"; }; if ((east countSide wholist >= 1)&&(west countSide wholist <= 1)) then { "b1" setmarkercolor "colorRed"; }; if ((east countSide wholist >= 1)&&(west countSide wholist >= 1)) then { "b1" setmarkercolor "colorBlack"; }; 4 create marker and name b1 Share this post Link to post Share on other sites