Balistic 10 Posted March 2, 2010 Hey I have been looking for weeks after somewhere to find dokumentation on the Island config. The Biki seems not to include anything on island config? Of course I can depbo the Cheranus or (whatever map), and try to copy the lines after applying guesswork to what the meaning of these commandlines are. But is there anywere a dokumentation to what the different commandlines in islandconfig means? Share this post Link to post Share on other sites
Sgt.Spoetnik 10 Posted March 2, 2010 hi balistic, dont know for sure if there is docu on the Island config's,but i think there would be, mayby someone else can provide a link. What i do know is that there are some sample maps around that have a config file ready to use, mayby check them out, here is 1-http://forums.bistudio.com/showthread.php?t=85579 hope its some help cya Share this post Link to post Share on other sites
Balistic 10 Posted March 2, 2010 (edited) Hi Spoetnik Thx, for the quick reply. The thing is, I have the samplemaps (both for ArmA and ArmA2, and the Podagorsk and Duala map). I can see the config and try to compare. But I would like a deeper understanding of the commandlines, fx: What exactly does this mean? class Utes: CAWorld class TUT_SampleMap: Utes (( TUT_SampleMap are to use Configs from the CA directory, or what, why then bring Utes in the picture?)) ((Above taken from the ACE tut, below is from Cheranus map). access = 3; worldId = 4; cutscenes[] = {"ChernarusIntro1"}; description = "$STR_DN_CHERNARUS"; icon = ""; worldName = "\ca\chernarus\chernarus.wrp"; pictureMap = ""; pictureShot = "\ca\chernarus\data\ui_selectisland_chernarus_ca.paa"; plateFormat = "ML$ - #####"; ((Some of this is obvius, but....)) "plateFormat = "ML$ - #####";" ??? access = 3; ??? worldId = 4; ??? What I am loking for is a document or a wiki, saying something like this: plateFormat = "ML$ - ##### // Commandline to specify the bla bla bla Edited March 2, 2010 by Balistic Share this post Link to post Share on other sites
bushlurker 46 Posted March 2, 2010 It's all about "inheritance".... class Utes: CAWorld > > means - I declare that Utes is a subclass of CAWorld, and therefore inherits all nonspecified values from that. class TUT_SampleMap: Utes > > means - I declare that TUT_Samplemap is a subclass of Utes, therefore if I don't specify any particular customised value for anything in the following config - use whatever Utes uses... and, of course Utes uses whatever the default CAWorld setting is... Does that make sense??? I only vaguely understand the core concepts behind it all myself - not coming from any kind of programming background, I learn by example and by trying stuff... but it all seems vaguely logical to me the more I look at configs in general... they all work the same way :)... I'm getting there... slowly... No idea what the "plateformat" line is though..... B Share this post Link to post Share on other sites
Balistic 10 Posted March 2, 2010 Hi Bushlurker Got no programming background either, but inheritance makes sence, leaves question: What kind of fella is grandfather CAWorld? Share this post Link to post Share on other sites