Jump to content
Sign in to follow this  
Spender

Ejection point of spent cartridges

Recommended Posts

Ok new problem, the cartridges spill out in the middle of the air. I did everything as described in the tutorial, with "nabojniceestart" & "nabojniceeend". I copied them in all LODs, used them only in the Memory LOD, tried different angles...Nothing. :confused:

http://s5b.directupload.net/images/100301/zdyhlg6w.jpg

http://s7b.directupload.net/images/100301/etow9ea8.jpg

Sorry btw., actually I wanted to edit my first thread, but the title stays the same in the overview, despite the fact I changed it...

Share this post


Link to post
Share on other sites

I believe that's one of the many wonderful limitations in Flashpoint. :)

You may have to resort to trickery.As in,scripting.Or possibly some bullet objects included in the zasleh selection.Don't know how that would look.But you could avoid scripts.Anyway,this thread may or may not be of some use.

Obviously I'm open to correction on this.

Share this post


Link to post
Share on other sites
I believe that's one of the many wonderful limitations in Flashpoint. :)

You may have to resort to trickery.As in,scripting.Or possibly some bullet objects included in the zasleh selection.Don't know how that would look.But you could avoid scripts.Anyway,this thread may or may not be of some use.

Obviously I'm open to correction on this.

Sure? Arent they ejected correctly on the BIS Blackhawk? I dont care if they spill right or left, I just dont want them to spill in the middle od the air...

Share this post


Link to post
Share on other sites
Sure? Arent they ejected correctly on the BIS Blackhawk?

No.Not that I'm aware of.

Share this post


Link to post
Share on other sites

Ok thanks for the info, but how can I remove it altogether?

I deleted the start and end-markers but they still keep ejecting.

Share this post


Link to post
Share on other sites

Problem solved. I took an addon where it worked, and copy+pasted nearly the whole memory LOD.

I did it before, but it didnt work back then...No idea why.

Oxygen sucks sometimes. Once I made a geomtry LOD which worked perfectly. But after I changed a path of a texture, you could walk through the model again :rolleyes:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×