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tobmic

Trigger & Task Help

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Got a question how to do this.

I´m doing a mission where a Task is to capture a town and destroy an ammo depot and then task is complete

Trigger Opfor not present

Condition:

east countSide thislist <= 2 and !alive munition_2 and !alive ammo_1 and !alive ammo_2

On activation

"Marker4" setMarkerColor "ColorGreen"; "depot" setMarkerColor "ColorRed"; "depot" setMarkerText "Destroyed Ammo Depot"; [resistance,"HQ"] sideChat "We controll Tulga now and destroyed their ammunition Depot !!!"; task3done=true; task3 setTaskState "Succeeded"; nul = [objNull, ObjNull, task3, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\Taskhint.sqf"

Now when the task is completed how can i make the task reset when Opfor controls the Area again ?

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Set its state back to something else than succeeded? :P

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Will this way of task triggering work in MP as well as SP?

Can anyone tell me what the difference in SP and MP are in terms of triggering tasks and syncronizing the tasks with all of the players on a MP server?

In MP you have to activate the triggers globally instead of locally (right?), but in terms of script commands, whats the difference? Trying to get my MP mission to work for all clients instead of only the host!

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You have to make sure every client sees the same values for the variables. east countSide thislist <= 2 is most likely the same for everyone. munition_2 and ammo_1 depending on how and where you set them can be different per client. One way is to only set them on the server and then publicVariable their status.

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