bracer 12 Posted February 26, 2010 (edited) Hi! I'm making a coop mission for four human/AI players. And I need to make sure that the players or the AI squadmates only can use the cargo positions in some vehicles. That meens that even if the driver gets out or get killed, the squad members should only be able to enter the passenger seats. I guess one solution is to use a "waitUntil" script to see if the player enters the driver position and then kick him out. But I wonder if there's a better solution? If not, how would the "waitUntil" script look, how can I check if any of the four units in my group enters the driver position and then kick him out? Cheers edit: Sorry, I found this handy script: lockDriver :o edit2: Well, it seems you can still get into the vehicle through the passenger seat, and then switch to driver, so lockDriver doesn't really solve my problem. Edited February 26, 2010 by bracer Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 26, 2010 Yeah, once upon a time i used game logic to fill some vehicle places. Try to put a game logic on the map and to move in in the driver seat, such as : logic = "logic" createvehicle getpos player;logic moveindriver name_of_your_vehicle; Share this post Link to post Share on other sites