lyo0001 10 Posted February 26, 2010 Hey everyone, I'm trying to make a simple mission where at the start you insert via helo, get dropped off and when the heli takes off and starts going back to base it gets hit by a rocket then crashes. I'm quite the noob and all I have tried is placing a trigger with "setDammage 0.8" and that does not do it for me because I want the visual effect of the rocket aswell, I also tried placing AA soldiers but I don't know how to make them hold fire and shoot when I want them too. Any help appreciated, thanks in advance. Jake. ---------- Post added at 04:51 AM ---------- Previous post was at 04:18 AM ---------- Don't worry I figured out how to do it.:) Share this post Link to post Share on other sites
Deathcon5 10 Posted February 26, 2010 you might look into setting a waypoint with never fire for the AA, and then set a trigger or a waypoint that the chopper flies through that changes the waypoint the AA guy is at to "open fire". Also you might have to combo that with setDamage to make sure he doesn't get away. Share this post Link to post Share on other sites
Nicolai 10 Posted February 26, 2010 (edited) You could make a trigger that says: AAsoldier1 doFire Heli1 With AAsoldier1 being the AAsoldier with a never fire waypoint and Heli 1 the chopper. Edit: Or you could Init the AAsoldier with removeAllWeapons this and in the trigger you give him a launcher and rocket with this addMagazine "Strela"; this addWeapon "Strela"; (leave the " " in place) Edited February 26, 2010 by Nicolai Share this post Link to post Share on other sites
lyo0001 10 Posted February 26, 2010 (edited) What I did was, make a waypoint selecting the option "never fire". Then I made a trigger activated by blufor, with the code AAsoldier1 doFire Heli1 //just using Nicolai's code as an example And I simply made the heli pass through the trigger to activate it, telling the AA men to cease holding fire and let rip on the heli. ---------- Post added at 11:39 AM ---------- Previous post was at 11:25 AM ---------- I don't want to make another thread so here is my other question. I'm trying to make a sniper scenario, where the USMC visit a village and come under sniper fire by two Taliban snipers, I am using the clocktower script which works well. The snipers are place up on a mountain about 500m away, the problem is for some reason, even though they aquire the targets they don't fire upon them unless they are shot at or I make them playable and personally adjust their aim to the bunch of targets then they seem to shoot all the targets themselves. How can I get them to start shooting their targets without me adjusting their aim, or shooting at them because this is suposed to be a ambush sniper attack. I have tried sniper doFire soldier That didn't work so I am looking for a good solution. Thanks. Jake. Edited February 26, 2010 by lyo0001 Staing why I copied the code Share this post Link to post Share on other sites
zerothreat 10 Posted February 26, 2010 try using doTarget before doFire (same syntax). also check out http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2 if you haven't already. Share this post Link to post Share on other sites