hotzenplotz 138 Posted February 22, 2010 Good evening, till present it has wonderfully worked with the island . Only how do I get the grass on the island, nevertheless, it cannot be I put every blade of grass individually? Please, around help. Greeting Hotze Share this post Link to post Share on other sites
domador_de_yonkis 10 Posted February 22, 2010 NO! you have to wait till the rainy season lol , sorry! well...read the binpbo log. its say something about clutters names rigth? , you must use your OWN clutter,surface and texture names take a look inside your island config and compare : class clutter { class MY_OWN_GrassTall : DefaultClutter { model = "ca\plants2\clutter\c_GrassTall.p3d"; affectedByWind = 0.4; swLighting = 1; scaleMin = 0.7; scaleMax = 1.0; }; ok now you have your own class name for a clutter , now tab to class cfgSurfaces and compare the line whit that one : class CfgSurfaces { class Default {}; class Water {}; class MY_OWN_CRGrass1 : Default { access = ReadOnly; files = "MY_OWN_cr_travad1_*"; rough = 0.11; dust = 0.1; soundEnviron = "grass"; character = "MY_OWN_CRGrassClutter"; soundHit = "soft_ground"; }; ok now you have defined what type of clutter gonna grow... then go to cfgSurfacesCharacters line and compare: class CfgSurfaceCharacters { class MY_OWN_CRGrassClutter { probability[] = {0.79, 0.1, 0.1, 0.01}; names[] = {"MY_OWN_GrassCrookedGreen", "MY_OWN_GrassCrooked", "MY_OWN_AutumnFlowers", "MY_OWN_WeedDead"}; }; thats all i think.. cheers! Share this post Link to post Share on other sites
hotzenplotz 138 Posted February 23, 2010 Many Thanks, i am testing. Greez Hotze Share this post Link to post Share on other sites