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callihn

Weird time issue skipping in MP only, not in preview.

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I've been beating my head against the wall for hours now and I can't find out what's causing this, everything is fine in the editor preview but when I load the mission on a LAN server the time is skipping by about 25 seconds at a time with Fasttime set to no, anyone have an ideal as to what the problem could be?

EDIT:

Found it!

init.sqf:

// Disable AI Core Conversation

{

_x setVariable ["BIS_noCoreConversations",true];

}

forEach allUnits;

So, does anyone have a solution for Core Conversations that does not force Fasttime to on?

Edited by callihn

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Well, that runs it on every single unit in your missions, even the AIs and enemies. You could try and put:

this setVariable ["BIS_noCoreConversations",true]

To the player units' init. That way it runs it sooner than init.sqf and for fewer units.

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It has the same effect and still forces Fasttime. :(

Thanks

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Then that's not what is causing it. ;)

I think your right, looks like my Weather script, now non functioning too as I was trying to make some changes to it:

init.sqf

Weather = (paramsarray select 3);
if ( Weather ==	1) then {
		0 setFog 0;
		0 setOvercast 0;
};
if ( Weather ==	2) then {
		0 setFog 0.2;
		0 setOvercast 1.0;
};
if ( Weather ==	3) then {
		0 setFog 0;
		0 setOvercast 0.7;
};
if ( Weather ==	4) then {
		0 setFog 0.7;
		0 setOvercast 0.7;
};

};

description.ext

class Params {
class MainTargets {
	title = "Main Targets";
	#ifdef __DEFAULT__
	values[] = {2,4,6,8,10,12,14,16,17};
	default = 17;
	texts[] = {"Random 2","Random 4","Random 6","Random 8","Random 10","Random 12","Random 14","Random 16","Random 17"};
	#endif

	#ifdef __TT__
	values[] = {2,4,6,8,10,12,14,16,17};
	default = 17;
	texts[] = {"2","4","6","8","10","12","14","16","17"};
	#endif

	#ifdef __EVERON__
	values[] = {2,4,6,8,10,12,14,16,17};
	default = 17;
	texts[] = {"2","4","6","8","10","12","14","16","17"};
	#endif
};

class TimeOfDay {
	title = "Time of day:";
	values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23};
	default = 8; 
	texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"};
};

class Weather {

	title = "Weather";
	values[] = {1,2,3,4};
	default = 2;
	texts[] = {"Clear", "Stormy", "Cloudy", "Foggy"};
};

class WithMHQTeleport {
	title = "Teleport or spawn at MHQ:";
	values[] = {0,1};
	default = 0; 
	texts[] = {"Yes","No"};
};

class FastTime {
	title = "Fast time (1 sec ~ 1 minute):";
	values[] = {0,1};
	default = 1; 
	texts[] = {"Yes","No"};
};

class HALOWaitTime {
	title = "HALO at base wait time:";
	values[] = {0,300,600};
	#ifndef __TT__
	default = 0; 
	#else
	default = 0;
	#endif
	texts[] = {"0 Minutes","5 Minutes","10 Minutes"};
};

class LockArmored {
	title = "Lock armored enemy vecs:";
	values[] = {0,1};
	default = 0; 
	texts[] = {"Yes","No"};
};

class LockCars {
	title = "Lock enemy cars:";
	values[] = {0,1};
	default = 0; 
	texts[] = {"Yes","No"};
};

class LockAir {
	title = "Lock enemy air vecs:";
	values[] = {0,1};
	default = 0; 
	texts[] = {"Yes","No"};
};

class WithRepStations {
	title = "Repair buildings can repair:";
	values[] = {0,1};
	default = 0; 
	texts[] = {"Yes","No"};
};

class WithJumpFlags {
	title = "No parachute jump flags:";
	values[] = {0,1};
	default = 1; 
	texts[] = {"Yes","No"};
};

class ParaAtBase {
	title = "Parachute from base:";
	values[] = {0,1};
	default = 0; 
	texts[] = {"Yes","No"};
};

class AmmoBoxHandling {
	title = "Ammobox handling:";
	values[] = {0,1};
	default = 0; 
	texts[] = {"New","Old"};
};

class VecCreateWaitTime {
	title = "MHQ vec creation time:";
	values[] = {60,300,600};
	default = 300; 
	texts[] = {"1 Minute","5 Minutes","10 Minutes"};
};

class AutoKickTime {
	title = "Air vecs autokick time:";
	values[] = {0,60,300};
	default = 0; 
	texts[] = {"0 Minute","1 Minute","5 Minutes"};
};

class HALOJumpHeight {
	title = "HALO jump height:";
	values[] = {500,700,888,1000,2000};
	default = 500; 
	texts[] = {"500 m","700 m","888 m","1000 m","2000 m"};
};

class WithBackpack {
	title = "With backpack:";
	values[] = {0,1};
	default = 0; 
	texts[] = {"Yes","No"};
};

class LimitedWeapons {
	title = "Weapons limited:";
	values[] = {0,1};
	default = 1; 
	texts[] = {"Yes","No"};
};

#ifndef __RANKED__
class WithRanked {
	title = "Ranked:";
	values[] = {0,1};
	default = 1; 
	texts[] = {"Yes","No"};
};
#endif
};

*SIGH*

It appears most of that other is not working either I'm guessing because it's not in init.sdf, so I'll have to work on that too.

Edited by callihn

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