callihn 10 Posted February 22, 2010 (edited) I've been beating my head against the wall for hours now and I can't find out what's causing this, everything is fine in the editor preview but when I load the mission on a LAN server the time is skipping by about 25 seconds at a time with Fasttime set to no, anyone have an ideal as to what the problem could be? EDIT: Found it! init.sqf: // Disable AI Core Conversation { _x setVariable ["BIS_noCoreConversations",true]; } forEach allUnits; So, does anyone have a solution for Core Conversations that does not force Fasttime to on? Edited February 22, 2010 by callihn Share this post Link to post Share on other sites
shuko 59 Posted February 22, 2010 Well, that runs it on every single unit in your missions, even the AIs and enemies. You could try and put: this setVariable ["BIS_noCoreConversations",true] To the player units' init. That way it runs it sooner than init.sqf and for fewer units. Share this post Link to post Share on other sites
callihn 10 Posted February 22, 2010 It has the same effect and still forces Fasttime. :( Thanks Share this post Link to post Share on other sites
shuko 59 Posted February 22, 2010 Then that's not what is causing it. ;) Share this post Link to post Share on other sites
callihn 10 Posted February 22, 2010 (edited) Then that's not what is causing it. ;) I think your right, looks like my Weather script, now non functioning too as I was trying to make some changes to it: init.sqf Weather = (paramsarray select 3); if ( Weather == 1) then { 0 setFog 0; 0 setOvercast 0; }; if ( Weather == 2) then { 0 setFog 0.2; 0 setOvercast 1.0; }; if ( Weather == 3) then { 0 setFog 0; 0 setOvercast 0.7; }; if ( Weather == 4) then { 0 setFog 0.7; 0 setOvercast 0.7; }; }; description.ext class Params { class MainTargets { title = "Main Targets"; #ifdef __DEFAULT__ values[] = {2,4,6,8,10,12,14,16,17}; default = 17; texts[] = {"Random 2","Random 4","Random 6","Random 8","Random 10","Random 12","Random 14","Random 16","Random 17"}; #endif #ifdef __TT__ values[] = {2,4,6,8,10,12,14,16,17}; default = 17; texts[] = {"2","4","6","8","10","12","14","16","17"}; #endif #ifdef __EVERON__ values[] = {2,4,6,8,10,12,14,16,17}; default = 17; texts[] = {"2","4","6","8","10","12","14","16","17"}; #endif }; class TimeOfDay { title = "Time of day:"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}; default = 8; texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"}; }; class Weather { title = "Weather"; values[] = {1,2,3,4}; default = 2; texts[] = {"Clear", "Stormy", "Cloudy", "Foggy"}; }; class WithMHQTeleport { title = "Teleport or spawn at MHQ:"; values[] = {0,1}; default = 0; texts[] = {"Yes","No"}; }; class FastTime { title = "Fast time (1 sec ~ 1 minute):"; values[] = {0,1}; default = 1; texts[] = {"Yes","No"}; }; class HALOWaitTime { title = "HALO at base wait time:"; values[] = {0,300,600}; #ifndef __TT__ default = 0; #else default = 0; #endif texts[] = {"0 Minutes","5 Minutes","10 Minutes"}; }; class LockArmored { title = "Lock armored enemy vecs:"; values[] = {0,1}; default = 0; texts[] = {"Yes","No"}; }; class LockCars { title = "Lock enemy cars:"; values[] = {0,1}; default = 0; texts[] = {"Yes","No"}; }; class LockAir { title = "Lock enemy air vecs:"; values[] = {0,1}; default = 0; texts[] = {"Yes","No"}; }; class WithRepStations { title = "Repair buildings can repair:"; values[] = {0,1}; default = 0; texts[] = {"Yes","No"}; }; class WithJumpFlags { title = "No parachute jump flags:"; values[] = {0,1}; default = 1; texts[] = {"Yes","No"}; }; class ParaAtBase { title = "Parachute from base:"; values[] = {0,1}; default = 0; texts[] = {"Yes","No"}; }; class AmmoBoxHandling { title = "Ammobox handling:"; values[] = {0,1}; default = 0; texts[] = {"New","Old"}; }; class VecCreateWaitTime { title = "MHQ vec creation time:"; values[] = {60,300,600}; default = 300; texts[] = {"1 Minute","5 Minutes","10 Minutes"}; }; class AutoKickTime { title = "Air vecs autokick time:"; values[] = {0,60,300}; default = 0; texts[] = {"0 Minute","1 Minute","5 Minutes"}; }; class HALOJumpHeight { title = "HALO jump height:"; values[] = {500,700,888,1000,2000}; default = 500; texts[] = {"500 m","700 m","888 m","1000 m","2000 m"}; }; class WithBackpack { title = "With backpack:"; values[] = {0,1}; default = 0; texts[] = {"Yes","No"}; }; class LimitedWeapons { title = "Weapons limited:"; values[] = {0,1}; default = 1; texts[] = {"Yes","No"}; }; #ifndef __RANKED__ class WithRanked { title = "Ranked:"; values[] = {0,1}; default = 1; texts[] = {"Yes","No"}; }; #endif }; *SIGH* It appears most of that other is not working either I'm guessing because it's not in init.sdf, so I'll have to work on that too. Edited February 22, 2010 by callihn Share this post Link to post Share on other sites