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clawhammer

Model.cfg Problems Unit Post from A1 to A2

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Hello together!

i have a wired problem in converting an Infantry addon from A1 to A2.

Everytime i place the unit on the map the Game crash to Desktop.

As I Heard the reason for this is that the model.cfg does not fit to my Addon.

I never did this before so i have the ask how i have to change these thinks.

As i heard i had to include the selection values into my Model.cfg right?

How i have to update my model.cfg

And is it right if i have a wrong or missing selection the game crashes?

class cfgSkeletons
{
class default;
class OFP2_ManSkeleton
{
	isDiscrete = 0;
	skeletonInherit = "";
	skeletonBones[] =
	{
		"Pelvis","",
		"Spine","Pelvis",
		"Spine1","Spine",
		"Spine2","Spine1",
		"Spine3","Spine2",
		"Camera","Pelvis",
		"weapon","Spine1",
		"launcher","Spine1",	
	//Head skeleton in hierarchy
		"neck","Spine3",
		"neck1","neck",
		"head","neck1",
		"HeadCutScene","head",
		"jaw","head",
		"chin","head",
		"jaw_rf","head",
		"jaw_rm","head",
		"jaw_rs","head",
		"jaw_lf","head",
		"jaw_lm","head",
		"jaw_ls","head",
		"ear_r","head",
		"ear_l","head",
		"lip_lc","head",
		"lip_lwlb","head",
		"lip_lwlf","head",
		"lip_lwm","head",
		"lip_lwrf","head",
		"lip_lwrb","head",
		"lip_rc","head",
		"lip_uprb","head",
		"lip_uprf","head",
		"lip_upm","head",
		"lip_uplf","head",
		"lip_uplb","head",
		"nose_tip","head",
		"nose_r","head",
		"nose_l","head",
		"zig_lt","head",
		"zig_lm","head",
		"zig_lb","head",
		"zig_rt","head",
		"zig_rm","head",
		"zig_rb","head",
		"cheek_r","head",
		"cheek_l","head",
		"eyebrow_lb","head",
		"eyebrow_lm","head",
		"eyebrow_lf","head",
		"corr","head",
		"eyebrow_rf","head",
		"eyebrow_rm","head",
		"eyebrow_rb","head",
		"eye_upr","head",
		"eye_lwr","head",
		"eye_upl","head",
		"eye_lwl","head",
		"cheek_rf","head",
		"cheek_rm","head",
		"cheek_rb","head",
		"cheek_lf","head",
		"cheek_lm","head",
		"cheek_lb","head",
		"forehead_l","head",
		"forehead_m","head",
		"forehead_r","head",
		"l_eye","head",
		"r_eye","head",
		"l_pupila","head",
		"r_pupila","head",
		"neck_t","head",
		"neck_b","head",
		"neck_r","head",
		"neck_l","head",
		"tongue_b","head",
		"tongue_m","head",
		"tongue_f","head",
	//Left upper side
		"LeftShoulder","Spine3",
		"LeftArm","LeftShoulder",
		"LeftArmRoll","LeftArm",
		"LeftForeArm","LeftArmRoll",
		"LeftForeArmRoll","LeftForeArm",
		"LeftHand","LeftForeArmRoll",
		"LeftHandRing","LeftHand",
		"LeftHandRing1","LeftHandRing",
		"LeftHandRing2","LeftHandRing1",
		"LeftHandRing3","LeftHandRing2",
		"LeftHandPinky1","LeftHandRing",
		"LeftHandPinky2","LeftHandPinky1",
		"LeftHandPinky3","LeftHandPinky2",
		"LeftHandMiddle1","LeftHand",
		"LeftHandMiddle2","LeftHandMiddle1",
		"LeftHandMiddle3","LeftHandMiddle2",
		"LeftHandIndex1","LeftHand",
		"LeftHandIndex2","LeftHandIndex1",
		"LeftHandIndex3","LeftHandIndex2",
		"LeftHandThumb1","LeftHand",
		"LeftHandThumb2","LeftHandThumb1",
		"LeftHandThumb3","LeftHandThumb2",
	//Right upper side
		"RightShoulder","Spine3",
		"RightArm","RightShoulder",
		"RightArmRoll","RightArm",
		"RightForeArm","RightArmRoll",
		"RightForeArmRoll","RightForeArm",
		"RightHand","RightForeArmRoll",
		"RightHandRing","RightHand",
		"RightHandRing1","RightHandRing",
		"RightHandRing2","RightHandRing1",
		"RightHandRing3","RightHandRing2",
		"RightHandPinky1","RightHandRing",
		"RightHandPinky2","RightHandPinky1",
		"RightHandPinky3","RightHandPinky2",
		"RightHandMiddle1","RightHand",
		"RightHandMiddle2","RightHandMiddle1",
		"RightHandMiddle3","RightHandMiddle2",
		"RightHandIndex1","RightHand",
		"RightHandIndex2","RightHandIndex1",
		"RightHandIndex3","RightHandIndex2",
		"RightHandThumb1","RightHand",
		"RightHandThumb2","RightHandThumb1",
		"RightHandThumb3","RightHandThumb2",
	//Left lower side
		"LeftUpLeg","Pelvis",
		"LeftUpLegRoll","LeftUpLeg",
		"LeftLeg","LeftUpLegRoll",
		"LeftLegRoll","LeftLeg",
		"LeftFoot","LeftLegRoll",
		"LeftToeBase","LeftFoot",
	//Right lower side
		"RightUpLeg","Pelvis",
		"RightUpLegRoll","RightUpLeg",
		"RightLeg","RightUpLegRoll",
		"RightLegRoll","RightLeg",
		"RightFoot","RightLegRoll",
		"RightToeBase","RightFoot"
   		};
   	pivotsModel="";
 	};
};

class CfgModels
{
class Default 
{ 
	sections[] = {}; 
	sectionsInherit=""; 
};

class flag_vojak: Default
{
	sections[] = {"latka"};
};
class Head: Default
{
	sections[] =
	{
		"osobnost",
		"brejle"
	};
	skeletonName = "Head";
};
class ArmaMan;
class Test_Man: ArmaMan
{
	sections[] =
	{
		"osobnost",
		"Head_Injury",
		"Body_Injury",
		"l_leg_injury",
		"l_arm_injury",
		"r_arm_injury",
		"l_leg_injury",
		"BACKPACK",
		"clan_sign",
		"clan"
	};
	sectionsInherit="";
  	skeletonName = "OFP2_ManSkeleton";
};

class ACU_TestSolider_GL : Test_Man {};

};

When i look into my model.cfg file i see that there are some selections that are not in on my Model.

Thanks for help, iam totaly new to this :cool:

P.S

Here my rpt Log:

Warning: test\models\test\test_gl.p3d:1 Error while trying to generate ST for points: 4968, 4948, 4964
Warning: test\models\test\test_gl.p3d:1 Error while trying to generate ST for points: 4945, 4967, 4963
Warning: test\models\test\test_gl.p3d:2 Error while trying to generate ST for points: 195, 193, 198
Warning: special LOD contains 2nd UV set.
Warnings in test\models\test\test_gl.p3d:10000

Mfg

Clawhammer

Edited by Clawhammer

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Seems you have a second UVSet in your ShadowLod. I can remember having the same problem with a tank that also crashed the game. Just go in your model and delete the second UVSet.

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Like so

Open the MLOD in o2 -> Go to surfaces -> UV Sets -> UV Editor

Go to UV set 2 and delete what's their. Also, if you do not have access to the mlods that will also cause problems. Because to get A1 Infantry working in A2 you have to replace some LODS and delete some.

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=====================================================================
== C:\Andreas\Games\Armed Assault 2\arma2.exe
== "C:\Andreas\Games\Armed Assault 2\arma2.exe" -mod=@Test -nosplash
=====================================================================
Exe timestamp: 2009/12/22 18:09:52
Current time:  2010/01/27 20:04:57

Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class USMC_Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class USMC_Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class USMC_Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class USMC_Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Exe version: 1.05.62017
Warning: test\models\test\test_gl.p3d:1 Error while trying to generate ST for points: 4968, 4948, 4964
Warning: test\models\test\test_gl.p3d:1 Error while trying to generate ST for points: 4963, 4957, 4945
Warning: test\models\test\test_gl.p3d:1 Error while trying to generate ST for points: 4964, 4948, 4959
Warning: test\models\test\test_gl.p3d:1 Error while trying to generate ST for points: 4965, 4950, 4954
Warning: test\models\test\test_gl.p3d:1 Error while trying to generate ST for points: 4966, 4962, 4952
Warning: test\models\test\test_gl.p3d:1 Error while trying to generate ST for points: 4945, 4967, 4963
Warning: test\models\test\test_gl.p3d:2 Error while trying to generate ST for points: 195, 193, 198
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 00537F8D
graphics:  D3D9, Device: NVIDIA Quadro FX 770M, Driver:nvd3dum.dll 8.16.11.9100
resolution:  1440x900x32
Addons:
 CAAir2_C130J in ca\air2\c130j\, CAAir2_UH1Y in ca\air2\uh1y\
 CA_Animals2_Cow in ca\animals2\cow\, CABuildings2 in ca\buildings2\
 CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
 Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
 Chernarus in ca\chernarus\, CA_Dubbing in ca\dubbing\
 CA_Modules_DynO in ca\modules\dyno\, CASounds_Missions in ca\soundmissions\
 CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
 CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
 CAStructuresHouse_Church_02 in ca\structures\house\church_02\
 CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
 CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CA_AIR2_Su25 in ca\air2\su25\
 CABuildingParts in ca\buildings2\buildingparts\
 CA_Missions_SecOps in ca\missions\som\
 CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_ZoRA in ca\modules\zora\
 pond_test in ca\structures\pond\
 CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
 CAStructuresHouse_Church_03 in ca\structures\house\church_03\
 CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
 CAWater2_LHD in ca\water2\lhd\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\
 CAWheeled2_Ikarus in ca\wheeled2\ikarus\
 CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
 Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
 CA_Missions_BattlefieldClearance in ca\modules\bc\
 CA_Missions_GarbageCollector in ca\modules\garbage_collector\
 CA_Modules_Marta in ca\modules\marta\
 CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
 CAStructures_Rail in ca\structures\rail\
 CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
 CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\
 CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
 CAWheeled_Pickup in ca\wheeled\datsun_armed\
 CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
 CAWheeled2_MTVR in ca\wheeled2\mtvr\
 CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
 CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
 Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\
 CASounds in ca\sounds\, CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
 CAStructures_Mil in ca\structures\mil\
 CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
 CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
 Ind_SawMill in ca\structures\ind_sawmill\
 CAStructuresLand_Ind_Stack_Big in ca\structures\ind\
 CATracked2_T90 in ca\tracked2\t90\, CAWeapons_SPG9 in ca\weapons\spg9\
 CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
 CAWeapons_ZU23 in ca\weapons\zu23\
 CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
 CAWeapons_bizon in ca\weapons\bizon\
 CAWeapons_Warfare_weapons in ca\weapons\static\
 CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_BTR90 in ca\wheeled2\btr90\
 CA_Animals2_Rabbit in ca\animals2\rabbit\
 CA_Animals2_Anim_Config in ca\animals2\animconfig\
 Rail_House_01 in ca\buildings2\rail_house_01\
 CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
 Ind_Workshop01 in ca\buildings2\ind_workshop01\, CACharacters2 in ca\characters2\
 CA_Modules_Coin in ca\modules\coin\, CARoads2Bridge in ca\roads2\bridge\
 CASigns2 in ca\signs2\, CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
 CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
 CAStructures_Castle in ca\structures\castle\
 CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\
 CATracked2_T34 in ca\tracked2\t34\, CAWater2_Fregata in ca\water2\fregata\
 CAWheeled in ca\wheeled\, Arma2_Ka52 in ca\air2\ka52\
 CAAir2_ChukarTarget in ca\air2\chukar\
 CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
 Barn_Metal in ca\buildings2\barn_metal\
 CA_Missions_Armory2 in ca\missions\armory\, CA_Missions in ca\missions\
 missions_ew in ca\missions_ew\
 CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
 CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
 CAStructuresInd_Quarry in ca\structures\ind_quarry\
 CAweapons_m107 in ca\weapons\m107\, CAWeapons_M1014 in ca\weapons\m1014\
 CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\
 CAWheeled3_TT650 in ca\wheeled3\tt650\, CAAir in ca\air\, HALO_Test in ca\air2\halo\
 CA_Anims in ca\anims\, Ind_Tank in ca\buildings2\ind_tank\
 Farm_Cowshed in ca\buildings2\farm_cowshed\
 Shed_wooden in ca\buildings2\shed_wooden\
 ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
 Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
 CA_Heads in ca\characters\heads\, CALanguage_missions in ca\languagemissions\
 BI_SRRS in ca\modules\srrs\, CA_Modules_UAV in ca\modules\uav\
 CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
 CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
 CAStructures in ca\structures\, CATracked2_BMP3 in ca\tracked2\bmp3\
 Warfare2 in ca\warfare2\, CAWater2_seafox in ca\water2\seafox\
 CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CAWheeled2_MMT in ca\wheeled2\mmt\
 CAAnimals in ca\animals\, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\
 Misc_WaterStation in ca\buildings2\misc_waterstation\
 CATEC in ca\buildings2\buildingparts\signs\tec\
 A_GeneralStore_01 in ca\buildings2\a_generalstore_01\, CA_Editor in ca\editor\
 CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
 CA_Modules_Silvie in ca\modules\silvie\, CARocks2 in ca\rocks2\
 CAStructuresShed_Small in ca\structures\shed\shed_small\
 CAStructuresHouse_HouseBT in ca\structures\house\housebt\, CAUI in ca\ui\
 Utes in ca\utes\, CAWeapons in ca\weapons\, CAWeapons2 in ca\weapons2\
 CAAir2 in ca\air2\, CAAir3_Su34 in ca\air3\su34\
 CA_Anims_Wmn in ca\anims\characters\config\wmn\
 A_Crane_02 in ca\buildings2\a_crane_02\
 CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\
 CACharacters in ca\characters\
 CAStructuresHouse_HouseV in ca\structures\house\housev\, CAFonts in ca\uifonts\
 CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled3_M1030 in ca\wheeled3\m1030\
 ACU_TestSolider in armysftest\, CAAir2_MV22 in ca\air2\mv22\, CAAir3 in ca\air3\
 CA_Animals2_Chicken in ca\animals2\birds\chicken\, CA_Animals2 in ca\animals2\
 CA_Anims_Sdr in ca\anims\characters\config\sdr\
 Misc_PowerStation in ca\buildings2\misc_powerstation\
 CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
 IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
 Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
 Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CAMisc in ca\misc\
 CA_Modules_clouds in ca\modules\clouds\, CA_Modules_Alice in ca\modules\alice\
 CA_Modules_Animals in ca\modules\animals\
 CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir2_F35B in ca\air2\f35b\
 CAAir2_Pchela1T in ca\air2\pchela1t\, CA_Animals2_Sheep in ca\animals2\sheep\
 CA_Animals2_Dogs in ca\animals2\dogs\, Ind_Garage01 in ca\buildings2\ind_garage01\
 CAData in ca\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\
 CALanguage in ca\language\, CA_Modules_ARTY in ca\modules\arty\
 CARoads2 in ca\roads2\, A_TVTower in ca\structures\a_tvtower\
 CAStructuresHouse in ca\structures\house\, CAWater in ca\water\
 CAWater2_Destroyer in ca\water2\destroyer\, CAWater2 in ca\water2\
 CAWeapons2_SMAW in ca\weapons2\smaw\
 CA_Animals2_WildBoar in ca\animals2\wildboar\
 CA_Anims_Char in ca\anims\characters\config\
 Shed_small in ca\buildings2\shed_small\
 CABuildings2_A_Pub in ca\buildings2\a_pub\, WarfareBuildings in ca\misc3\wf\
 CA_Modules_Functions in ca\modules\functions\
 CAStructuresBarn_W in ca\structures\barn_w\
 CAStructures_Wall in ca\structures\wall\
 CAStructures_Railway in ca\structures\rail\railway\, CATracked in ca\tracked\
 CAWeapons_Saiga12K in ca\weapons\saiga12k\
 CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
 CAA10 in ca\a10\, CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\
 A_statue in ca\buildings2\a_statue\
 Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\
 CAData_ParticleEffects in ca\data\particleeffects\, CAMisc2 in ca\misc2\
 CA_HighCommand in ca\modules\hc\, CA_Modules in ca\modules\
 CA_Missions_AmbientCombat in ca\modules\ambient_combat\
 CAStructures_Nav_pier in ca\structures\nav_pier\
 CAStructures_Ruins in ca\structures\ruins\
 CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CATracked2 in ca\tracked2\
 CAweapons_ksvk in ca\weapons\ksvk\, CAWeapons2_RPG18 in ca\weapons2\rpg18\
 CAWheeled2 in ca\wheeled2\
 CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
 CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\, CA_AH64D in ca\ah64\
 Church_01 in ca\buildings2\church_01\, HouseRuins in ca\buildings2\houseruins\
 Ind_Shed_01 in ca\buildings2\ind_shed_01\
 Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
 CAMisc3 in ca\misc3\, CA_HC_Sounds in ca\missions\data\sounds\, CAMusic in ca\music\
 CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
 CAStructures_Nav in ca\structures\nav\
 CAWater2_fishing_boat in ca\water2\fishing_boat\
 CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
 CAWeapons_Kord in ca\weapons\kord\, CAWeapons_Colt1911 in ca\weapons\colt1911\
 CAWheeled3 in ca\wheeled3\, CA_CruiseMissile in ca\air2\cruisemissile\
 CA_Animals2_Goat in ca\animals2\goat\, CABuildings in ca\buildings\
 Ind_Shed_02 in ca\buildings2\ind_shed_02\
 CA_Modules_StratLayer in ca\modules\strat_layer\
 CAStructures_A_CraneCon in ca\structures\a_cranecon\
 CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
 CATracked2_AAV in ca\tracked2\aav\, CAWater2_smallboat_1 in ca\water2\small_boat\
 CAWeapons_DMR in ca\weapons\dmr\, CAWeapons_AK in ca\weapons\ak\
Mods: CA;@Test
Distribution: 1461
Version 1.05.62017
Fault address:  00537F8D 01:00136F8D C:\Andreas\Games\Armed Assault 2\arma2.exe
file:     
world:    utes
Prev. code bytes: 8B 75 1C 8B 96 9C 00 00 00 8B 46 24 03 D7 03 C7
Fault code bytes: 83 3A 00 7F 15 8B 75 08 D9 00 D9 1E D9 40 04 D9

Registers:
EAX:189D48DC EBX:0000001B
ECX:18375A74 EDX:00000144
ESI:18876654 EDI:00000144
CS:EIP:0023:00537F8D
SS:ESP:002B:016DE3EC  EBP:016DE400
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010202
=======================================================
note: Minidump has been generated into the file C:\Users\Clawhammer\AppData\Local\ArmA 2\arma2.mdmp

Excellent, the UV Map error is no longer, Thank you Binkowski :)

But the Crash to Desktop issu and the last 7 Errors still exist :(

UPDATED MY FULL arma.rpt

Edited by Clawhammer

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Ensure that in your model.cfg file the line below is the same as your models p3d name.

class ACU_TestSolider_GL : Test_Man {};

You are going to want to make ACU_TestSoldier_GL the name of the p3d file.

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HOLY SHIT

IAM INGAME!!!! F*** i worked for over 20 Hours on it, tested it again and again und this is the mistake xD

THANK YOU BINKOWSKI!!!! :yay:

===========================================================================================

UPDATE: After quick Testing i spottet that my ingameview is broken, is see no sights,myself nor the weapon.

arma22010012817153830286556bajpg.jpg

Whats that? o.O

arma.rpt ->

=====================================================================
== C:\Andreas\Games\Armed Assault 2\arma2.exe
== "C:\Andreas\Games\Armed Assault 2\arma2.exe" -mod=@Test -nosplash
=====================================================================
Exe timestamp: 2009/12/22 18:09:52
Current time:  2010/01/28 17:08:15

Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class USMC_Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class USMC_Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class USMC_Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class USMC_Soldier->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Exe version: 1.05.62017
Warning: armysftest\models\acu\armysf_acu_gl.p3d:1 Error while trying to generate ST for points: 4968, 4948, 4964
Warning: armysftest\models\acu\armysf_acu_gl.p3d:1 Error while trying to generate ST for points: 4963, 4957, 4945
Warning: armysftest\models\acu\armysf_acu_gl.p3d:1 Error while trying to generate ST for points: 4964, 4948, 4959
Warning: armysftest\models\acu\armysf_acu_gl.p3d:1 Error while trying to generate ST for points: 4965, 4950, 4954
Warning: armysftest\models\acu\armysf_acu_gl.p3d:1 Error while trying to generate ST for points: 4966, 4962, 4952
Warning: armysftest\models\acu\armysf_acu_gl.p3d:1 Error while trying to generate ST for points: 4945, 4967, 4963
Warning: armysftest\models\acu\armysf_acu_gl.p3d:2 Error while trying to generate ST for points: 195, 193, 198
Warning: armysftest\models\acu\armysf_acu_gl.p3d: Selection osobnost needs a section. The shadow volume may not work well.

Edited by Clawhammer

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Check your view pilot LOD and see if there's anything wrong with it. Also, is that with a stock weapon?

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Check your view pilot LOD and see if there's anything wrong with it. Also, is that with a stock weapon?

Yes, there was a problem, someone said me that i had to completly remove this part :confused:, but after recopy to this place i see myself :o

Thanks once again Binkowski :cool:

Warning: armysftest\models\acu\armysf_acu_gl.p3d: Selection osobnost needs a section. The shadow volume may not work well.

What means this? in my LODs 1.000,2.000,3.000 and 4.000 the Head is selected if i chose osobnost O.o

Edited by Clawhammer

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