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sleet01

Manually aiming artillery in ARMA2 / CBA / ACE 2?

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Hey, huge newbie here,

I was playing on an MP server last night and, being almost completely alone, ended up trying to use an M119 to blow some targets I'd mapped myself. However I wasn't able to pull up any kind of aiming map or even a sight with angles marked; the best I got was a direct-fire sight. I've seen plenty of videos on Youtube of a manual artillery map with graduated range lines that would have been just what I need, but it doesn't seem to be available in Arma 2, Ace 2, CBA, or (at the very least) in that mission. Is this a separate add-on and, if so, is there any plan to put this functionality into CBA or ACE 2? I feel that any piece of artillery should have at the very *least* a heading and elevation indicator; heck, I think even the M1A2s now have an indirect-fire capability now.

Before anyone asks, by the way, I googled for this info, checked Youtube, double-checked the Arma2 manual, and hit pretty much every key combination known to man before posting this.

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You need to place an Artillery module in the editor and Synchronize it (look near the Units tab and drag a line) with the gun. Then you can select Target Artillery from the action menu.

Unnecessary pain in the ass, but there you goo.

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Can this be done while playing the game? For instance, if I log into a server already running a game, can I got to e.g. the server options and update a piece of arty I just dropped in-game so that it can be targetted?

On a similar note, can this be automated? I was playing on a server where, as the 1-1-A actual, I could call for M119s to be dropped anywhere on the map. Shouldn't these guns automatically be synchronized with a module?

Thanks for the quick reply, by the way; I was pulling my hair out last night.

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Artillery module has to be included in the mission. Spawned artillery pieces SHOULD work last time I checked when you enter them as a gunner and you should have the ability to enter the aiming dialog.

AI controlled artillery has to be synchronized with its own artillery module. Never seen it done mid game though as most of the sync code is run pre-init.

There is a very comprehensive indirect fire system being worked on for ACE2 as well. ;)

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