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RazorX

Player's behaviour "Aware" and "Safe". Override?

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I noticed that, when the player has only a secondary weapon (ie pistol), the player can't be switched to "safe" behaviour, he can't hide his weapon. Is there a way to override it?

Even if I set in the init field:

player setBehaviour "safe"

the unit will draw his weapon anyway.

But what's funny is that the AI can hide it's weapon when switched to "safe" mode. Bug?

Edited by RazorX

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your best bet is to use a civilian, give them a gun and make them enemies of whoever "civilian setfriend [west,0]"

The civie (if in safe mode) will not draw his weapon til threatened, and if i remember rightly he will put it back when safe.

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