Beny.cz 10 Posted January 15, 2010 Hi guys, i am trying to do an intro in my mission, and I would like to have a scene where D30 provides artillery support, but I was not able to force the elevation of its cannon and it looks quite strange when it shoots :(. I tried doTarget and setVectorDir but it did not work. Share this post Link to post Share on other sites
blakeace 11 Posted January 17, 2010 Hi guys,i am trying to do an intro in my mission, and I would like to have a scene where D30 provides artillery support, but I was not able to force the elevation of its cannon and it looks quite strange when it shoots :(. I tried doTarget and setVectorDir but it did not work. Don't know anything re intro's, but if you create an object I used an ammocrate, place this in the init line this setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +80] Call it lookhere In the D30 name it gun1 create a trigger and in the activation gun1 dowatch lookhere When the trigger is tripped the gun will look up at the ammo crate as it is placed really high. The ammo crate objects won't fall either. Hope that helps. Share this post Link to post Share on other sites
thebarricade 7 Posted January 17, 2010 Or you could skip the item-creation part and do: d30name doWatch [getPos d30name select 0, getPos d30name select 1, (getPos d30name select 2)+80]; Put in a trigger or the d30s init-line. Share this post Link to post Share on other sites