slatts 1978 Posted January 9, 2010 agian i have another question :P i noticed on a vodnik it has armoured glass,it takes a while for a M4/AK to shoot the driver however a .50 round passes through any ideas on how this is done? Share this post Link to post Share on other sites
Takko 10 Posted January 16, 2010 (edited) You should check things like Minimalhit and stuff Edited January 16, 2010 by Takko i wrote something wrong,sry Share this post Link to post Share on other sites
slatts 1978 Posted January 16, 2010 wow that was really helpful maybe when you look for help i might get your hopes up when u see a reply and shoot them down very quick does anyone have USEFUL things to say ? Share this post Link to post Share on other sites
a wild goat 0 Posted January 16, 2010 Ignore the retard. I guess the obvious answer is because .50 caliber way more powerful than 5.56 or 7.62, could be a small glitch or something. Share this post Link to post Share on other sites
Deadfast 43 Posted January 16, 2010 The penetration of the material is defined in it's rvmat assigned to it. Share this post Link to post Share on other sites
slatts 1978 Posted January 16, 2010 annnnnnnnnnd done how ?^^ Share this post Link to post Share on other sites
beton 2 Posted January 16, 2010 I would assume it is definded in the amouredGlass.bisurf file. In the firegeometry of your model you have to define the material in the Face properties. The files for penetration you find in ca\data\penetration. There you can choose from different .rvmat files.... i think armoured glass should do the job. I have not tried that before since i only need wood and brick and so on...:) i hope that helped.. .. and you should be a bit more Patient.. otherwise noone will anwser you question anymore i assume;) Share this post Link to post Share on other sites