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fish44

One client gets connection failed error

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SOLVED.

Problem was with a firewall on the client router.

Hi all,

I have a server running for a small group. server speeds are 7616/672 (kbps) down/up.

I use a common istall with all players, exact replica of iinstall with ace mods, and equal mods switched on.

One of my players has a poor internet service provider, with a small down/upload speed, 1mb/128kb up. He has connected with ease from a different higher bandwitdh connection, and did not get any error. However back in his home, although he can use TS and Skype fine, when he attempts to connect to the server it gives him the can't connect error. He sees the server with the green dot.

I attach the server config below, and was wondering is there any settings I could use with the server to help his situation. I have pretty much a default server config, but know there are parameters which could be used to optimise it. Funny thing is he can access some of the public servers no problem.

Or is there any other reason why he cannot get access to the server when .

EDIT

Server is behind a router, with UDP and TCP ports 2595 forwarded to the server IP.

shortcut is C:\Games\arma\beta\arma_server.exe -port=2595 -dplay -config=Ghosts_server.cfg -mod= etc......

Cheers

// Ghosts_Arma1_server.cfg

passwordAdmin = "xxxxxxxx"; 

password = "xxxxxxxx"; 

hostname="IRL Ghosts ARMA";

motd[]= {"Welcome to the Ghosts ArmA Server.","Hosted by Fish",}; 

motdInterval=1; 

voteThreshold=0.33; 

reportingIP=""; 
voteMissionPlayers=2; 

checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; 

kickduplicate=1; 

equalModRequired=1; 

class Missions
{
   	class MPCTF_01{template = Ghosts_SanitaryOperation.Sara;	cadetMode = 0;};

};

MaxMsgSend = 84;
MaxSizeGuaranteed=256;
MaxSizeNonguaranteed=128;
MinBandwidth =209715;
MaxBandwidth=6794772;
MinErrorToSend=0.01;

Maxplayers=6;
disableVoN=1;



Edited by Fish44

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Might all be on his end, not really sure but for your server add this to your cfg.

// These options are important for performance tuning

MinBandwidth = 768000;

//* Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072

MaxBandwidth = 10000000000;

//Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.

MaxMsgSend = 2048;

//* Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128

MaxSizeGuaranteed = 1024;

//Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512

MaxSizeNonguaranteed = 256;

//Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256

MinErrorToSend = 0.001;

//Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.01

MaxCustomFileSize=1000000;

hope that helps

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Thanks for that, yes tried some different settings for this based on my server connections speeds. But still no difference. Last resort is change the open ports for ARMA back to default UDP 2302, 2303, 2305

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