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SGJackson

Camera problem... HELP!

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Hi there guys!

I'm new into this community and i've been having a trouble while making camera move in ArmA II...

When i say "move" i mean that the camera won't move to another coordinate AND neither won't look to another coordenate/object.

I use the normal ArmA I script for using the camera...

What i'm actually needing here is to know what's the NEW sript that i have to use in ArmA II.

Thanks guys!

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PS: I also needed to know how to add sounds/music and i got a problem with the modules... You see, in hte ArmA II that i bought in the editor the "Modules (F7)" doesn't appear... I already readed the tread "No Editing threads here please." i'll apreciate if you could indicate to my witch ones are the editing.. or if one of these that i just asked for help..

Again, Thanks guys!

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I'll say this based on the idea that you're using camera.sqs, I hope.

Basically, you need to find an angle that you want using camera.sqs. Then left click once. This copies the data needed to reproduce that camera angle. Go to a script file and press Paste. The code will appear. Now, to get this to work in a SQF file, you need to remove the ;;== and date part at the start, and add a semi colon ; to the end of each line. The last line with the 0 at the end says how long it'll take for the camera to move to that angle. So, if you have to camera angles and you want it to move between them, on the second one, you change that 0 to a different value. It's in seconds, by the way. So if you choose 5, then it'll take 5 seconds to move.

You need first to create the camera too. Here's an example from one of my SQF scripts:

_camera = "CAMERA" camCreate [11474.65,11345.55,0.88];
_camera cameraEffect ["INTERNAL", "BACK"];

_camera camPrepareTarget [-87498.02,-2198.84,4687.41];
_camera camPreparePos [11474.65,11345.55,0.88];
_camera camPrepareFOV 0.539;
_camera camCommitPrepared 0;

_camera camPrepareTarget [-67759.29,-47633.39,-15355.67];
_camera camPreparePos [11474.65,11345.55,0.88];
_camera camPrepareFOV 0.539;
_camera camCommitPrepared 10;

Notice how there are two there. After each line has a semi colon ; because it's in SQF format. The 10 means that it will take 10 seconds to move from the first shot, to the second shot.

I recommend downloading ArmA Edit for your sound issue. In there you will find a Description.ext Wizard, and in the bottom right of the window that pops up, it has CfgSounds, CfgMusic and CfgRadio. Use it to get your files in game.

And you should have the Modules there, provided this is actually ArmA II you're playing...

Hope that helps you out.

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Thanks: Zipper5!

It was really usefull...

actually i didn't express too good in my post but, i actually wanted to know if i could still use the ArmA edit... i aready got it..

And also you told me (indirectly) that in ArmA II i have to use the SQF format xD

Thanks for your help Zipper5!

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