Aculaud 0 Posted April 5, 2002 I was under the impression that when you want a trigger to fire when a unit knows about another unit, you put something like this in the 'condition' field: A knowsabout B > 2 can anyone confirm this? do i need to be corrected? Share this post Link to post Share on other sites
Aculaud 0 Posted April 5, 2002 see, heres the deal: I'm trying to set up something of a Poor-Mans-Artillery-Strike by making it so that when the player knows about a certain unit, the trigger will fire, and down will come the bombs. For some reason, i cant get the knows about command to work. I'm looking right at the unit with my binoculars, and even left clicking on it a bunch of times, and its not working. Any help would be greatly apreciated. Share this post Link to post Share on other sites
Bart.Jan 0 Posted April 5, 2002 condition A knowsabout B > 2 is fine. But have on your mind that A knowsabout B is not same as B knowsabout A If it doesn't works for you check names of units you are using in condition and try right click on unit when you are looking at it. Share this post Link to post Share on other sites
LauryThorn 0 Posted April 5, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> If it doesn't work<span id='postcolor'> Also try A knowsabout B > 0 I've used that in night-time missions. When I watch a unit with binocs, it doesn't activate, but when I right click on it, it activates. Share this post Link to post Share on other sites
ralphwiggum 6 Posted April 5, 2002 that seems like it is realted to that notification algorithm. when you notify position, game engine considers that you know the other person, so your knowsabout value gets kicked up. speaking of this value, there was someone's post about this..but i can't find it. but AFAIK, a soldier who is aware of enemy will have value of 0.5, who hears a gun shot near, but doesn't see the enemy has 1.0, and if you know for sure, 4.(the soldier is in 'AWARE' mode) if you keep quiet and stay out of enemy's view, the value tends to go down by 0.25 or so every second. Share this post Link to post Share on other sites