Jump to content
Sign in to follow this  
CTImaster

Warfare for old flashpoint CTI guy

Recommended Posts

Guys if you had describe warfare in short - how you would describe it to old Flashpoint CTI guy?

I have played 3 CTi games in 2 years now I think :P... so im more than rusty for sure.

No I wasnt in jail :)... I had other things to do and played other games when i played.

Cheers and merry christmas.

Interesting to me would be many things-

I understand its made into arcade to make it more friendly for casual and new players. The treshold to start playing it needs to be low enough to make the community and playerbase of the game to grow big. -This is good if the mission itself doesnt go into massive chaos where veteran knownledge and co-operation doesnt pay off. Also the veteran advancement in the game needs to be in fair balance with the casual/ new player point of view - to make it playable for all parties and give players opportunities to develop themselves and their teams gameplay.

Also what is important for many old CTI players - is that the game has unlimited amount of options. No game is similar to any old game after 2 minutes of game play - this was what hooked me up with CTI in first place. Also the amount of options needs to be interesting, and charasteristics of players can occure as different/interesting tactics and aproaches.

So what I am looking for:

Treshold to start playing is low: check

Teamplay and clans/guilds have opportunity to improve their gameplay and find alternative and advanced tactis: <???>

Game has options in singleplayer point of view as well as in team player opint of view - they should not exclude each other: <???>

Missions have interesting gameplay lenght for advanced tactics and several turning points: <???>

Single player can be concidered as a impressive player either being wise or just being good in the combat itself: <???>

Single player can make huge impact to the teams play, but can not make team win: <???>

Game is fast phased enough, but is not too fast, so that making advanced tactics/ working with team is actually possible: <???>

Share this post


Link to post
Share on other sites

Game has options in singleplayer point of view as well as in team player opint of view - they should not exclude each other: false, CTI/warfare is all about teamplay, a team composed of lonewolfs will lose horribly to a team of teamplayers, AS IT SHOULD BE. Rambos go play DM/TDM/CTF. I'm tired of losing because my team mates are nuts.

Game is fast phased enough, but is not too fast, so that making advanced tactics/ working with team is actually possible: This can all be setup by sceneario design tbh, but in general there is a progression in games. IMO air force is just too strong, a lot of times the first which gets attack helos/aircraft wins easilly.

Game is fast phased enough, but is not too fast, so that making advanced tactics/ working with team is actually possible: Again, easilly tweaked in scenario design, how strong is the defending AI, which is the price of units, are you using 3rd viw or just 1st, etc. All influence the pace, progression and viability of tactics.

For the rest, more or less true, but as I've said, you can tweak missions to appeil more one gaming style or other, like in any other game mode, you can make it as hard or as soft as you want, and depending on it, tactical gaming will matter more than arcade gameplay. Warfare has enough variability to make both gaming styles viable.

---------- Post added at 05:30 PM ---------- Previous post was at 05:29 PM ----------

Game has options in singleplayer point of view as well as in team player opint of view - they should not exclude each other: false, CTI/warfare is all about teamplay, a team composed of lonewolfs will lose horribly to a team of teamplayers, AS IT SHOULD BE. Rambos go play DM/TDM/CTF. I'm tired of losing because my team mates are nuts.

Game is fast phased enough, but is not too fast, so that making advanced tactics/ working with team is actually possible: This can all be setup by sceneario design tbh, but in general there is a progression in games. IMO air force is just too strong, a lot of times the first which gets attack helos/aircraft wins easilly.

Game is fast phased enough, but is not too fast, so that making advanced tactics/ working with team is actually possible: Again, easilly tweaked in scenario design, how strong is the defending AI, which is the price of units, are you using 3rd viw or just 1st, etc. All influence the pace, progression and viability of tactics.

For the rest, more or less true, but as I've said, you can tweak missions to appeil more one gaming style or other, like in any other game mode, you can make it as hard or as soft as you want, and depending on it, tactical gaming will matter more than arcade gameplay. Warfare has enough variability to make both gaming styles viable.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×