Evil_Echo 11 Posted December 19, 2009 Is there any way I could get some documentation on cloudlets? Already checked the BI wiki, forums here and elsewhere with no luck. Just looking at examples in the ArmA2 .pbo files does not explain how they work very well either. Specifics 1. How tables work in them. 2. What the variable names are and what values they can take. 3. How expressions can be used to dynamically control which aspects. 4. What particle effects are available. 5. Clarification on lifetime and interval. A full-fledged write-up on the BI wiki would be superb, but right now I'll take whatever I can get. Share this post Link to post Share on other sites
suma 8 Posted December 20, 2009 (edited) Different effect types can have different input variables: BULLET (Ammo Impact effects): intensity,interval,fireIntensity,fireInterval,lifeTime, surfNormalX,surfNormalY,surfNormalZ, inSpeed,inDirX,inDirY,inDirZ,outSpeed,outDirX,outDirY,outDirZ EXHAUST (vehicle exhaust): intensity,damage,positionX,positionY,positionZ,speedX,speedY,speedZ DUST (vehicle dust): density,dustColor,positionX,positionY,positionZ,speedX,speedY,speedZ WATER (vehicle water effects): density,size,positionX,positionY,positionZ,speedX,speedY,speedZ DAMAGE (airplane and helicopter damage effects): damage,speed,positionX,positionY,positionZ EFFECT (airplane and helicopter rotor washdown): speed,density,positionX,positionY,positionZ FIRE (fires buring in fireplaces): burning SMOKESHELL (smoke shell ammo): colorR,colorG,colorB,colorA Outputs depend of effect type you create. You may create light, sound or particle effects. Outputs for them are: Particles: scalar interval scalar circleRadius vector circleVelocity scalar timerPeriod scalar lifeTime vector position vector moveVelocity scalar rotationVelocity scalar weight scalar volume scalar rubbing scalar angle scalar sizeCoef color colorCoef scalar animationSpeedCoef scalar randomDirectionPeriod scalar randomDirectionIntensity scalar lifeTimeVar vector positionVar vector moveVelocityVar scalar rotationVelocityVar color colorVar scalar randomDirectionPeriodVar scalar randomDirectionIntensityVar Lights: vector position; color diffuse; color ambient; scalar brightness; Inputs are mapped to outputs using http://community.bistudio.com/wiki/Simple_Expression Edited December 20, 2009 by Suma Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 20, 2009 (edited) That helps! Thank you. Keep those details flowing. Especial about Tables. The meaning of the time variables uses is quite opague. What are the units used for those and how do those values alter the effects? Edited December 22, 2009 by Evil_Echo Share this post Link to post Share on other sites