legion7698 0 Posted December 19, 2009 Hey All, Well anouther model and anouther problem. I've made a static GMG but upon firing it creates a lot of smoke at the end of the barrel, this is fine if your shooting one shot at a time but after a while you cant see anything making it hard to aim effectively. I'm not as to the cause of this as I've inherited from the grenade launcher which creates hardly any smoke upon firing. Thanks in advance for any help put forward. Regards, LEGION7698. Share this post Link to post Share on other sites
sanctuary 19 Posted December 19, 2009 Do you have some weaponcloudsMGGun or WeaponCloudsGun cloudlets defined in your static gun config ? If yes, remove them as they are certainly creating extra-smoke. If no, you can remove smoke from static/vehicle weapon like this : Before the class CfgVehicles, add that : class WeaponCloudsGun {}; class WeaponCloudsMGun: WeaponCloudsGun {}; class WhateverName_MGunClouds: WeaponCloudsMGun { cloudletDuration=0; cloudletAnimPeriod=1; cloudletSize=0; cloudletAlpha=0; cloudletGrowUp=1; cloudletFadeIn=1; cloudletFadeOut=1; cloudletAccY=0; cloudletMaxYSpeed=0; cloudletShape="cl_basic"; cloudletColor[]={1,1,1,1}; interval=1; size=0; sourceSize=0; timeToLive=0; initT=1; deltaT=0; class Table { class T0 { maxT=1; color[] = {1, 1, 1, 1}; }; }; }; Now look for your static MG class (in the class CfgVehicles) : class myStaticGun:blablabla { your definitions }; and add the following, so your class will look like this class myStaticGun:blablabla { your definitions class GunClouds: WhateverName_MGunClouds{}; class MGunClouds: WhateverName_MGunClouds{}; }; That should remove any smoke from your static MG. Share this post Link to post Share on other sites
legion7698 0 Posted December 19, 2009 Hey Sanctuary, Cheers for the help, I can now see what I'm shooting at, I just need to now larn to aim the thing :). Regards, LEGION7698. Share this post Link to post Share on other sites