JacobJ 10 Posted December 13, 2009 (edited) Hey I have a soldier, that I want to explode using this line: _bomb = "Bo_Mk82" createVehicle getPos nameofthesoldier I have put in this in the soldiers init: this setBehaviour "safe" Now when I shoot him, he automaticly get Aware right? And when he gets aware I want him to explode using the line above. I have tried different stuff, but nothing seems to work. I know this is simple, but just cant figure it out. Hope you guys can help me /Jacob UPDATE: Is there a way to make it a negative condition?: !behaviour = safe or somethign like that? Edited December 13, 2009 by JacobJ Share this post Link to post Share on other sites
shuko 59 Posted December 13, 2009 behaviour nameofthesoldier != "safe" Share this post Link to post Share on other sites
JacobJ 10 Posted December 13, 2009 still it wont let me do it. This is my idea: I have a nervous terrorit in a bus, he drives around in safe-mode. When he meets enemies and they shoot at him, he must blow up because he changes behaviour. If he is driving around in a bus, my trigger has to cover a very big area (ect. the whole map). How do I do that? Share this post Link to post Share on other sites
shuko 59 Posted December 13, 2009 Trigger can be size 0x0 if the condition doesn't use "this" or "thislist". Share this post Link to post Share on other sites
JacobJ 10 Posted December 13, 2009 nevermind ive figured it out myself. For anyone else who wants to do it: 1. make a unit and name it ect. rambo 2. make a trigger with condi: behaviour rambo != "aware" and onAct: _bomb = "Bo_Mk82" createVehicle getPos rambo And that is it. Share this post Link to post Share on other sites
jw custom 56 Posted December 13, 2009 nevermind ive figured it out myself.For anyone else who wants to do it: 1. make a unit and name it ect. rambo 2. make a trigger with condi: behaviour rambo != "aware" and onAct: _bomb = "Bo_Mk82" createVehicle getPos rambo And that is it. Looks very similar to what shk said :p Share this post Link to post Share on other sites