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the-beast

Dogs of war script error

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Hi

I have spent several hours playing this campaign mission and now I am getting a game breaking script error :(

A few minutes after loading my last save game I get a speech over the radio between cooper and usmc command. Basically the usmc are landing in chadakist (or what ever that big port city on the south of the map is called) and they want me go look at the source of a radio signal on the island. Cooper says he knows about the island but has not had chance to check it out yet.

Less than 30 seconds after that transmission I get the following in game popup error message:

Script kb\usmc_welcome_lostcommand_radio.bikb not found

When I click OK on that message the game is still playable until I attempt to save it and it is then permanently stuck in the 'saving' screen.

This error happens every time I load this save game. The particular mission I am on is I start out in the NAPA base and am not yet allied to the CDF. Upon running over (shooting him from a distance does not work, running him over in front of everyone does though) the warlord in the napa base both sides are then allied.

Does anyone know how to fix this error because I can now not progress with the game and was really liking the story? I want to avoid restarting the mission as its taken me hours to liberate 3/4 of the island.

Thanks

P.S.1 How come the save games get so big? Mine are now over 100MB and take a fair few minutes to load?

P.S.2 I also suffer from the bug where I start this mission with no night vision goggles.

P.S.3 I am running version 1.04 of the game.

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I also tried the latest beta patch but was unable to load my current save game, never mind playing it.

I could restart the mission but would rather not as I have spent hours on this mission so far.

I have also found one other person with this issue from months ago: http://forums.bistudio.com/showthread.php?t=77131&highlight=dogs+war+script Looks like the problem then was ignored, heres hoping it will actually be fixed this time around.

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I suffered the exact same script error bug in 1.04, and have reported it on the Community Issue Tracker.

The beta builds do include fixes/changes to the campaign missions, but as you said you will need to restart the mission. The beta versions seem to give the player a lot of money, which makes playing the mission through a little easier. Otherwise you may have to wait till the 1.05 patch.

I use the betas, but have not yet had time to play to the same point in the mission to tell if the scripting bug is gone. I can tell you that the player's group does start with NV goggles.

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Nothing in the change log says this particular bug is fixed, mind you I would have thought there would have been 2 really easy solutions to this problem:

1. Include the missing script

or

2. If the script exists but is named wrong, name it right

Are the triggers time based or action based? E.g. Will the kill the warlord pop up after a certain time or after a certain action? If I could rush through the level to the point I am at to test the new patch I may be tempted to...

Thanks

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Well I tried restarting the mission with the latest beta patch and it was even worse this time around

1. I get constant 'patrol area xxxxx' missions. These missions always say to patrol a section of cdf territory that i get shot at when entering and is deep in their lands. (No alliance between napa and cdf yet)) After a few minutes this fails and the mission then re-spawn with the same patrol target again and again. In 1.04 this mission never appeared even once.

2. Transporting the prisoner from the captured town beginning with 'M' to the south east of the napa base results in the warlord in the napa base ignoring you and the mission never completing

3. Shooting the warlord in the napa base in the head in frustration results in nobody in the napa base noticing it even though its broad day light

4. Shooting the prisoner in the head fails the mission

5. I am sure in patch 1.04 I had to talk to Tuck (commander in napa base) soon after the mission started. In the latest beta I did not

6. The 'purchase units/weapons' screen is v. slow to respond and the pictures are now so small its hard to see what weapon it is that you are buying

7. When I personally captured a town (Was in the main town base bit with the counter bar thing going down) it was marked as failed

8.Although I got night vision goggles this time and was able to use them they did not show in my inventory

9. The light levels from the perspective of a gunner inside a tank (Pressing 0 on the numeric key pad switches between views) and outside are very different. Inside it was too dark and outside it was nice and bright

Needless to say after playing this mess for 15 minutes I quit.

Do I need to report this anywhere else or will BI eventually pick up on this?

Thanks

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No mention of a fix in the 61062 change log. I sure hope they fix this in time for 1.05 as I'm stuck with a £30 paper weight at the moment. :(

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I has tried the game on 3 differant computers and can't go any farther. I was playing on Steam. and desided to delete the game and buy one in a box. started all over and now have the same paper weight as you do. hope they can fix this soon I like this game better then OP2. but if I can't play it I will have to go back to op2.

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In one way I'm glad there are more of us that are suffering from this problem. (Not that I would wish a dead game on anyone) Hopefully that will encourage the devs to fix the problem script and not ignore the bug reports.

---------- Post added at 08:22 AM ---------- Previous post was at 08:12 AM ----------

If necessary I can provide save games that demonstrate this error.

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this is great news. i'm new to posting and i'm glad i got such a fast responce to this problem. looking forward to the new update. and am looking into downloading that new seal team mod. if you have any info on it should would appreciated. I thing this is the best game out there. I don't care much for games that have you running around with 300 weapons and endless supply of ammo. I like the fact you have to think.

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