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Attacking waves

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I am putting together a mini coop mission with the AI enemy attacking from the air.

I have a few small waves of attacking enemy. The Problem is they all arrive around about the same time, making the mission to hard. I want small numbers of attackers and a steady flow of them.

Would it be possible to?

A) Few minutes’ gaps between waves.

B) Wave2 heads over to attack after Wave1 is dead.

Thanks in advance

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It would be useful to know what kind of units those attackers are:

- planes

- choppers

- parachuters ( tounge.gif )

If they are choppers, just put a waypoint somewhere, where

you want them to wait. Put in "condition" field:

wave_2_start

Then place the rest waypoints where you want them

to attack.

In some trigger you decide, whether the first wave has stopped. Put in that trigger's "on activation" field:

wave_2_start = true

so the waiting choppers will start their attack.

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Thanx for the prompt reply.

The units are Cessna's using Gimbals excellent planes add-on. This gives them Air to Air and Air to Ground abilities.

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I don't think that it my post helps, if you are using planes.

Unless they wait in the airfield.

I haven't tried putting condition in plane's waypoint.

Maybe you have to put them to fly little circles as they

wait.

Somebody with more experience with planes could answer

that.

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The planes are attacking the airfield so that’s not an option. They have to start in air.

Making them go round a set waypoint out at sea could be an option. I suppose I could even make them circle the island a few times until its time for them to attack.

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