Therapy 0 Posted April 2, 2002 I am putting together a mini coop mission with the AI enemy attacking from the air. I have a few small waves of attacking enemy. The Problem is they all arrive around about the same time, making the mission to hard. I want small numbers of attackers and a steady flow of them. Would it be possible to? A) Few minutes’ gaps between waves. B) Wave2 heads over to attack after Wave1 is dead. Thanks in advance Share this post Link to post Share on other sites
LauryThorn 0 Posted April 2, 2002 It would be useful to know what kind of units those attackers are: - planes - choppers - parachuters ( ) If they are choppers, just put a waypoint somewhere, where you want them to wait. Put in "condition" field: wave_2_start Then place the rest waypoints where you want them to attack. In some trigger you decide, whether the first wave has stopped. Put in that trigger's "on activation" field: wave_2_start = true so the waiting choppers will start their attack. Share this post Link to post Share on other sites
Therapy 0 Posted April 2, 2002 Thanx for the prompt reply. The units are Cessna's using Gimbals excellent planes add-on. This gives them Air to Air and Air to Ground abilities. Share this post Link to post Share on other sites
LauryThorn 0 Posted April 2, 2002 I don't think that it my post helps, if you are using planes. Unless they wait in the airfield. I haven't tried putting condition in plane's waypoint. Maybe you have to put them to fly little circles as they wait. Somebody with more experience with planes could answer that. Share this post Link to post Share on other sites
Therapy 0 Posted April 2, 2002 The planes are attacking the airfield so that’s not an option. They have to start in air. Making them go round a set waypoint out at sea could be an option. I suppose I could even make them circle the island a few times until its time for them to attack. Share this post Link to post Share on other sites