striker(PANDA) 10 Posted November 27, 2009 Ok So here im making a house for arma, ok so i want to have like a bed and some stuff to put inside the house, how do i get these things to go into the house, are they in some kind of addon pack? btw im making house on 3d max Share this post Link to post Share on other sites
felix8 0 Posted November 29, 2009 1)Download sample models of all models used as part of the environment. http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=61;t=67070;top 2)Import your model in O2. 3)Oen File->Merge->Open a furniture model->Open (Or it is better to use Merge as selection. O2 will make a selection of your furniture to find it easier) That's it! Hope it helps. :) Share this post Link to post Share on other sites
striker(PANDA) 10 Posted November 30, 2009 Ah thank you very much... im a bit annoyed because ive worked hard on a 3d max model but i cant seem to convert it into a p3d file...does anyone know how to conver a .MAX file to a p3d file?. Share this post Link to post Share on other sites
felix8 0 Posted November 30, 2009 you must save it as *.3ds and then try to import it to O2 Share this post Link to post Share on other sites
striker(PANDA) 10 Posted December 1, 2009 Ok now i am helping a friend out with some tyer poping things but im not to sure how to do it... can u help? Share this post Link to post Share on other sites
felix8 0 Posted December 1, 2009 I don't understand what are you talking about :D My english is very bad :( Share this post Link to post Share on other sites
striker(PANDA) 10 Posted December 2, 2009 i mean when u shoot at a tyer on arma, i want it to change texture so when it pops the car tyer is damaged Share this post Link to post Share on other sites
felix8 0 Posted December 3, 2009 (edited) I've never did this before. But this looks helpful. http://community.bistudio.com/wiki/Vehicle_Damage Edited December 3, 2009 by felix8 My bad English :P Share this post Link to post Share on other sites