Fernsie 10 Posted November 27, 2009 Hi guys, this is my first post. I've been creating many missions in the editor by mainly placing units and waypoints. I've done very little scripting as I'm not that experienced with it. I've created a mission where I have four squads of troops board MH-60s which ferry them to an LZ where they unload and proceed to their next waypoints. This all works pretty well until I place the enemy in. Not right in the LZ mind you, but close enough they can still take potshots with rifles. After the choppers take any sort of fire they refuse to land and will often just hover over the LZ. So my question is, how can I make the choppers land at their waypoint after they have taken enemy fire? Thanks in advance, Fernsie Share this post Link to post Share on other sites
dupa 10 Posted November 27, 2009 (edited) You can try adding this in the chopper's init line: (driver this) setBehaviour "CARELESS"; If that doesn't help, (driver this) setBehaviour "CARELESS"; (driver this) disableAI "TARGET"; I'm not sure this will work, but it's worth a try. Edited November 27, 2009 by dupa Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted November 27, 2009 I find a good way is using "domove" and "flyinheight" combined with {_X UNASSIGNVEHICLE} foreach units troops; Troops being the name of the group your guys are in. so chopper domove (getmarkerpos "waypointmarker"); chopper flyinheight 0.2; {_X UNASSIGNVEHICLE} foreach units troops; Works for me, when this instruction is executed the chopper will ignore whatever it's doing and fly to the marker at 0.2 then the troops will get out. Share this post Link to post Share on other sites
Fernsie 10 Posted November 27, 2009 Thanks guys! I'll give those a go. ---------- Post added at 11:26 PM ---------- Previous post was at 11:24 PM ---------- Actually TechnoTerrorist I'm not sure where to paste that code. As I said I'm very inexperienced with scripting? Share this post Link to post Share on other sites