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bad benson

Custom head model

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i want to change the bis head model so it has a different shape. now i need to also change the texture. BUT. how do i manage to tell the model to only use special face textures as variations not all available ones from BIS?

like that: http://img340.imageshack.us/img340/1250/sfastan.jpg

ignore the face material...it's just a placeholder

one way i could think of is deleting the named selection in the model which tells the engine to vary the texture on and just handle the head like every other part of the model.

but i'd prefer to have the face texture randomly changed but only use those textures i want.

but how do i do it?

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via facetype entry in config class for the soldier. You then need to define your faces in cfgFaces class in a subclass named like the according facetype.

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k. so this is more of a config question. then this should maybe moved:o

so u mean like facetype=.... somewhere in the soldierclass section and the cfgface stuff defined somewhere else soi can refer to it...right? guess i have to look it up in the original config.

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