bad benson 1733 Posted November 23, 2009 i want to change the bis head model so it has a different shape. now i need to also change the texture. BUT. how do i manage to tell the model to only use special face textures as variations not all available ones from BIS? like that: http://img340.imageshack.us/img340/1250/sfastan.jpg ignore the face material...it's just a placeholder one way i could think of is deleting the named selection in the model which tells the engine to vary the texture on and just handle the head like every other part of the model. but i'd prefer to have the face texture randomly changed but only use those textures i want. but how do i do it? Share this post Link to post Share on other sites
t_d 47 Posted November 23, 2009 via facetype entry in config class for the soldier. You then need to define your faces in cfgFaces class in a subclass named like the according facetype. Share this post Link to post Share on other sites
bad benson 1733 Posted November 23, 2009 k. so this is more of a config question. then this should maybe moved:o so u mean like facetype=.... somewhere in the soldierclass section and the cfgface stuff defined somewhere else soi can refer to it...right? guess i have to look it up in the original config. Share this post Link to post Share on other sites